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Tiger Lord

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Tiger LordCreature 8

Legacy Content

Uncommon CN Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 320
Human barbarian
Perception +18
Languages Common, Hallit
Skills Acrobatics +16, Athletics +18, Intimidation +16
Str +4, Dex +2, Con +2, Int +0, Wis +4, Cha +2
Items +1 striking battle axe, hatchets (6), heavy wooden shield, hide armor
AC 26; Fort +16, Ref +14, Will +18
HP 160
No Escape [reaction] Trigger A foe within reach attempts to move away from the Tiger Lord Effect The Tiger Lord Strides up to its Speed, following the foe and keeping it in reach throughout its movement until it stops moving or the Tiger Lord has moved its full Speed.
Speed 30 feet
Melee [one-action] battle axe +21 [+16/+11] (sweep), Damage 2d8+8 slashingRanged [one-action] hatchet +21 [+17/+13] (agile, sweep), Damage 1d6+8 slashingRanged [one-action] hatchet +21 [+16/+11] (thrown 10 feet), Damage 1d6+8 slashingClosing Volley [three-actions] The Tiger Lord makes a ranged Strike with a hatchet, then Strides up to twice its speed. If it ends its movement within melee reach of the target of its ranged Strike, it may make a melee Strike against that enemy. If the ranged Strike hit the target, the target is flat-footed against the melee Strike.Vengeful Rage [reaction] Requirements The Tiger Lord is not fatigued or already in a rage; Trigger The Tiger Lord suffers damage that reduces its Hit Points to 100 or less. Effect The Tiger Lord flies into a rage that lasts 1 minute. While raging, the Tiger Lord gains a +1 status bonus to attack rolls, gains a +2 status bonus to damage rolls, and takes a –2 status penalty to AC. After the rage, the Tiger Lord is fatigued.