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Skeletal Tiger Lord

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Skeletal Tiger LordCreature 8

Legacy Content

Rare CE Medium Skeleton Undead 
Source Kingmaker Adventure Path pg. 327
Variant skeleton
Perception +18
Languages Hallit
Skills Athletics +18
Str +6, Dex +4, Con +4, Int +0, Wis +4, Cha +0
Items breastplate, composite longbow (20 arrows), greatsword
AC 28; Fort +18, Ref +16, Will +16
HP 99 (negative healing, fast healing 10); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Rejuvenation (divine, necromancy When a skeletal Tiger Lord is destroyed, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact) otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with positive damage or good damage.Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] greatsword +20 [+15/+10] (versatile P), Damage 1d12+10 slashing plus 2d6 negativeRanged [one-action] composite longbow +18 [+13/+8] (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+10 piercing