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PFS StandardHarvest Regiment

Great fruiting trees grow in massive orderly rows in a region of the Plane of Wood called Armory Grove. Over the course of decades, a regiment tree's branches grow heavy, laden with fruits uncannily shaped like people. They're cultivated by retired warriors whose tireless work ensures that these fruits grow into a form suitable for battle. Their efforts instill tactical knowledge in these fruit warriors so they're prepared to fight as soon as they fall from the tree—which they do simultaneously, forming one battle-ready unit. Each soldier is equal in skill and similar in form, with a wooden outer shell that splits into portions as the flesh of the fruit inside ripens. A slain warrior contains seeds within its body that can slowly germinate in rich soil with enough water—or blood. Every battlefield can become a new garden.

Elite | Normal | Weak
Proficiency without Level

Harvest RegimentCreature 8

Gargantuan Elemental Plant Troop Wood 
Source Rage of Elements pg. 214
Recall Knowledge DC 24 • Elemental (Arcana, Nature), Plant (Nature)
Perception +9; low-light vision
Languages Fey, Muan
Skills Athletics +10, Survival +9
Str +6, Dex +1, Con +3, Int -1, Wis +3, Cha -2
AC 18; Fort +8, Ref +6, Will +8
HP 135 (16 squares); Thresholds 90 (3 segments), 45 (2 segments); Weaknesses area damage 8, fire 8, splash damage 8
Juice Shower When a harvest regiment is critically hit or critically fails a save against a damaging effect, sticky fruit juices splash out. This affects all creatures in a 5-foot emanation. A splashed creature takes a –10-foot status penalty to its Speeds and everything is concealed to it. A creature can Interact to clear off the juice.Troop Defenses
Speed 25 feet; troop movement
Raise Shells [one-action] The troop raises fragments of their shells shaped like shields to gain a +2 circumstance bonus to AC until the start of their next turn.Seed Volley [two-actions] The harvest regiment spits an orderly volley of hard seeds drawn from within their bodies. This volley is a 10-foot burst within 120 feet that deals 2d10 bludgeoning damage (DC 15 basic Reflex save). When the harvest regiment is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.Shell Smash [one-action] to [three-actions] Frequency once per round; Effect The harvest regiment engages in a coordinated melee attack against each enemy in a 5-foot emanation, with a DC 15 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d8+3 bludgeoning damage
[two-actions] 2d8+9 bludgeoning damage
[three-actions] 2d8+12 bludgeoning damage

Sidebar - Related Creatures Out of Season

The harvest regiment stat block represents the troop when it's harvested at exactly the right time. A “green,” or unripe, regiment might be pressed into service before it's ready, and an overripe version could fall off the tree partially rotten. Both of these use the weak adjustments and have 126 HP with thresholds of 84 and 42 HP. A green regiment loses juice shower and weakness to fire, and a rotten regiment's juice shower makes the creature sickened 1 if it fails a DC 17 Fortitude save instead of the normal effect.

All Monsters in "Elemental, Wood"

NameLevel
Carved Beast6
Elemental Thicket11
Harvest Regiment8
Living Grove5
Moss Sloth2
Nursery Crawler3
Painted Stag9
Phytohydra12
Pine Pangolin7
Snapdrake8
Timberweb14
Twins of Rowan13
Vegetable Lamb1
Whipping Willow4

Elemental, Wood

Source Rage of Elements pg. 204
At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place.

Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can't be removed until they've matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Metal, Elemental, Scamp, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore A Brain By Any Other Name

Even if Lady Shumunue taught the wood elementals' ancestors to mimic animals, a wood elemental's consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental's wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.

Sidebar - Additional Lore Diverse Elementals

The Elemental Planes are more than expanses of sky, rock, metal fire, wood, and ocean. Clouds of fog, dust, and storms float through the Plane of Air. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.

Sidebar - Related Creatures Elemental Wyrms

The icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm.

Sidebar - Additional Lore Wild But Unwild

Many wood elementals are created by kizidhar and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They're essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they're still sometimes eaten by giant termites or captured by some as pets.

Shelyn's Corner

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