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PFS StandardFungus Leshy

Fungus leshys guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshys are extremely proud of their works.

Recall Knowledge - Fungus (Nature): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Fungus LeshyCreature 1

Legacy Content

N Small Fungus Leshy 
Source Bestiary pg. 219
Perception +6; darkvision
Languages Common, Druidic, Sylvan; speak with plants (fungi only)
Skills Athletics +4, Nature +4, Stealth +6
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
AC 17; Fort +6, Ref +8, Will +4
HP 20
Verdant Burst (healing) When a fungus leshy dies, a burst of primal energy explodes from its body, restoring 2d8 Hit Points to each fungi creature in a 30-foot emanation. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungi, they wither after 24 hours.
Speed 25 feet
Melee [one-action] fist +8 [+4/+0] (agile, finesse), Damage 1d6-2+2 bludgeoningRanged [one-action] spore pod +8 [+3/-2] (range increment 30 feet), Damage 1d6-2+2 bludgeoning plus sporesPrimal Innate Spells DC 14 (-4 dmg); 4th speak with plants
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) The fungus leshy transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of tree shape.Spore Cloud [two-actions] (poison) A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 14 Fortitude save or take 1 persistent poison damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).Spores A creature that takes damage from a fungus leshy’s spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability

All Monsters in "Leshy"

NameLevel
Cactus Leshy2
Flytrap Leshy4
Fungus Leshy2
Gourd Leshy1
Leaf Leshy0
Seaweed Leshy3
Sunflower Leshy1
Vine Leshy0

Leshy

Source Bestiary pg. 218
Leshys are intelligent plant creatures that guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal’s grove, a druidic circle, a fairy ring, or a great natural wonder.

Sidebar - Related Creatures Associated Monsters

Because of their relative frailty, leaf leshys frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as do arboreals and other plant creatures.

Sidebar - Additional Lore Dead Leshy

When a leshy dies, its body explodes in a wave of vegetation as its spirit returns to the natural world. Though leshy spirits that are called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.

Sidebar - Additional Lore Leshy Communities

Leshys are fairly egalitarian when interacting with their own kind. Most communities are meritocracies, rewarding leshys who defend their communities and help each other succeed, and they see working together as the best path to a successful future.

Sidebar - Additional Lore Leshy Heroes

Occasionally, a leshy proves so valuable to their community that they're uplifted as a hero. These admired leshys are not all warriors; outstanding artisans, caretakers, or diplomats might also be lauded as heroes.