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Vine Leshy

Irrepressible vine leshys love to explore and collect tales to share. They're curious without being reckless. Other cultures interest them greatly, and they can build friendships quickly as they trade stories with traveling companions. They also feel a pull toward protection, much like other leshys. Vine leshys, though, tend to protect a ward for only a brief period of danger before the leshy's wanderlust drives them onward into the unknown.

Recall Knowledge - Plant (Nature): DC 14

Elite | Normal | Weak

Vine LeshyCreature 0

Source Bestiary 3 pg. 160
Perception +6; low-light vision
Languages Common, Druidic, Sylvan; speak with plants (plants with vines only)
Skills Athletics +4, Diplomacy +5, Nature +4, Performance +5 (+6 for oratory), Society +1, Survival +4
Str +2, Dex +1, Con +1, Int -1, Wis +2, Cha +3
Items spear
AC 15; Fort +3, Ref +5, Will +8
HP 13
Verdant Burst When a vine leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area fills with tangling vines, becoming difficult terrain. If the terrain is not a viable environment for the vines, they wither after 24 hours.
Speed 20 feet, climb 20 feet
Melee Single ActionSingle Action spear +6 [+1/-4], Damage 1d6+2 piercingRanged Single ActionSingle Action spear +5 [+0/-5] (thrown 20 feet), Damage 1d6+2 piercingPrimal Innate Spells DC 15; 4th speak with plants
Change Shape Single ActionSingle Action (concentrate, polymorph, primal, transmutation) The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of tree shape.Extend Vines Single ActionSingle Action The vine leshy Interacts to extend or shorten their arms. With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance.

All Monsters in "Leshy"

Cactus Leshy2
Flytrap Leshy4
Fungus Leshy2
Gourd Leshy1
Leaf Leshy0
Seaweed Leshy3
Sunflower Leshy1
Vine Leshy0


Source Bestiary pg. 218
Leshys are intelligent plant creatures that guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal’s grove, a druidic circle, a fairy ring, or a great natural wonder.

Sidebar - Related Creatures Associated Monsters

Because of their relative frailty, leaf leshys frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as do arboreals and other plant creatures.

Sidebar - Additional Lore Dead Leshy

When a leshy dies, its body explodes in a wave of vegetation as its spirit returns to the natural world. Though leshy spirits that are called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.

Sidebar - Additional Lore Leshy Communities

Leshys are fairly egalitarian when interacting with their own kind. Most communities are meritocracies, rewarding leshys who defend their communities and help each other succeed, and they see working together as the best path to a successful future.

Sidebar - Additional Lore Leshy Heroes

Occasionally, a leshy proves so valuable to their community that they're uplifted as a hero. These admired leshys are not all warriors; outstanding artisans, caretakers, or diplomats might also be lauded as heroes.