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Leaf Leshy
Leaf leshys are diminutive protectors of forests clad in pine cone armor and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones.
Recall Knowledge - Plant
(
Nature
)
: DC 14
Leaf Leshy
Creature 0
N
Small
Leshy
Plant
Source
Bestiary pg. 218
Perception
+4; low-light vision
Languages
Common
,
Druidic
,
Sylvan
;
speak with plants
(trees only)
Skills
Acrobatics
+4,
Nature
+4,
Stealth
+4
Str
-1,
Dex
+2,
Con
+2,
Int
-2,
Wis
+2,
Cha
+1
Items
longspear
AC
18;
Fort
+6,
Ref
+6,
Will
+4
HP
15;
Weaknesses
fire 2
Verdant Burst
(
healing
) When a leaf leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming difficult terrain. If the terrain is not a viable environment for these trees, they wither after 24 hours.
Speed
25 feet; glide
Melee
longspear +3 [
-2/-7
] (
reach 10 feet
),
Damage
1d8–1 piercing
Ranged
seedpod +6 [
+1/-4
] (
range increment 30 feet
),
Damage
1d6 bludgeoning plus deafening blow
Primal Innate Spells
DC 14;
4th
speak with plants
Change Shape
(
concentrate
,
polymorph
,
primal
,
transmutation
) The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of
tree shape
.
Deafening Blow
When a leaf leshy hits with its seedpod Strike, the target must attempt a DC 16 Fortitude save.
Critical Success
The target is unaffected and temporarily immune for 24 hours.
Success
The target is unaffected.
Failure
The target is
deafened
for 1 round.
Critical Failure
The target is
deafened
for 1 minute.
Glide
(
move
) The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.
All Monsters in "
Leshy
"
Name
Level
Cactus Leshy
2
Flytrap Leshy
4
Fungus Leshy
2
Gourd Leshy
1
Leaf Leshy
0
Seaweed Leshy
3
Sunflower Leshy
1
Vine Leshy
0
Leshy
Source
Bestiary pg. 218
Leshys are intelligent plant creatures that guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal’s grove, a druidic circle, a fairy ring, or a great natural wonder.
Associated Monsters
Because of their relative frailty, leaf leshys frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as do arboreals and other plant creatures.
Dead Leshy
When a leshy dies, its body explodes in a wave of vegetation as its spirit returns to the natural world. Though leshy spirits that are called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.
Leshy Communities
Leshys are fairly egalitarian when interacting with their own kind. Most communities are meritocracies, rewarding leshys who defend their communities and help each other succeed, and they see working together as the best path to a successful future.
Leshy Heroes
Occasionally, a leshy proves so valuable to their community that they're uplifted as a hero. These admired leshys are not all warriors; outstanding artisans, caretakers, or diplomats might also be lauded as heroes.