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PFS StandardFlytrap Leshy

While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, often guarding the most vulnerable places in the natural world with their flytrap mouths and hands.

When a large threat emerges, pairs of flytrap leshys band together to create amalgams capable of driving back powerful foes. This unusual form of communal defense suffuses flytrap leshy society, and they often form relationships between multiple individuals that would confuse or even scandalize more uptight humanoids—to a flytrap leshy, though, there's nothing strange about sharing your innermost secrets with people you literally merged together with to defend your home from an enemy.

Recall Knowledge - Plant (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Flytrap LeshyCreature 4

Source Bestiary 2 pg. 161 2.0
Perception +11; darkvision
Languages Common, Druidic, Sylvan; speak with plants (carnivorous plants only)
Skills Athletics +12, Nature +10, Stealth +12
Str +4, Dex +2, Con +1, Int +0, Wis +3, Cha +2
AC 20; Fort +9, Ref +12, Will +13
HP 72; Resistances acid 5
Attack of Opportunity
Verdant Burst (healing) When a flytrap leshy dies, a burst of primal energy explodes from its body, restoring 3d6 Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with flytraps, becoming difficult terrain. If the terrain is not a viable environment for these flytraps, they wither after 24 hours.
Speed 25 feet
Melee flytrap mouth +13 [+8/+3] (versatile S), Damage 1d8+6 piercing plus 1d6 acid and flytrap toxinMelee flytrap hand +13 [+9/+5] (agile, versatile S), Damage 1d6+6 piercing plus 1d6 acid and flytrap toxinRanged spittle +11 [+6/+1] (acid, range increment 10 feet), Damage 1d6+6 acid plus flytrap toxinPrimal Innate Spells DC 21; 4th speak with plants; 2nd pass without trace
Amalgam (polymorph, primal, transmutation) A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the dying condition or increases their dying condition value by 1 if they were already dying. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.Change Shape (concentrate, polymorph, primal, transmutation) The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of tree shape.Flytrap Toxin (poison) Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 sickened 1 (1 round), Stage 2 sickened 2 (1 round)

All Monsters in "Leshy"

Cactus Leshy2
Flytrap Leshy4
Fungus Leshy2
Gourd Leshy1
Leaf Leshy0
Seaweed Leshy3
Sunflower Leshy1
Vine Leshy0


Source Bestiary pg. 218
Leshys are intelligent plant creatures that guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal’s grove, a druidic circle, a fairy ring, or a great natural wonder.

Sidebar - Related Creatures Associated Monsters

Because of their relative frailty, leaf leshys frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as do arboreals and other plant creatures.

Sidebar - Additional Lore Dead Leshy

When a leshy dies, its body explodes in a wave of vegetation as its spirit returns to the natural world. Though leshy spirits that are called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.

Sidebar - Additional Lore Leshy Communities

Leshys are fairly egalitarian when interacting with their own kind. Most communities are meritocracies, rewarding leshys who defend their communities and help each other succeed, and they see working together as the best path to a successful future.

Sidebar - Additional Lore Leshy Heroes

Occasionally, a leshy proves so valuable to their community that they're uplifted as a hero. These admired leshys are not all warriors; outstanding artisans, caretakers, or diplomats might also be lauded as heroes.