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Gourd Leshy

Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.

Gourd LeshyCreature 1

NSmall
Source Bestiary pg. 218
Perception +5; low-light vision
Languages Common, Druidic, Sylvan; speak with plants (gourds only)
Skills Nature +5, Stealth +7
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
Keepsake (abjuration, primal) The leshy can store an item of light Bulk or less in its head, concealing it as nondetection. If stored for 24 hours, the item benefits from mending.
AC 17, Fort +5, Ref +9, Will +7
HP 20
Verdant Burst (healing) When a gourd leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these gourds, they wither after 24 hours.
Speed 25 feet

All Monsters in "Leshy"

NameLevel
Fungus Leshy2
Gourd Leshy1
Leaf Leshy0

Leshy

Source Bestiary pg. 218
Leshys are intelligent plant creatures that guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal’s grove, a druidic circle, a fairy ring, or a great natural wonder.