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Gourd Leshy

Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.

Recall Knowledge - Plant (Nature): DC 15

Elite | Normal | Weak

Gourd LeshyCreature 1

Source Bestiary pg. 218
Perception +5; low-light vision
Languages Common, Druidic, Sylvan; speak with plants (gourds only)
Skills Nature +5, Stealth +7
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
Keepsake (abjuration, primal) The leshy can store an item of light Bulk or less in its head, concealing it as nondetection. If stored for 24 hours, the item benefits from mending.
AC 17; Fort +5, Ref +9, Will +7
HP 20
Verdant Burst (healing) When a gourd leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these gourds, they wither after 24 hours.
Speed 25 feet
Melee Single ActionSingle Action fist +7 [+3/-1] (agile, finesse), Damage 1d4+2 bludgeoning plus ensnareRanged Single ActionSingle Action seed +9 [+4/-1] (range increment 30 feet), Damage 1d6+2 bludgeoning plus ensnarePrimal Innate Spells DC 15; 4th speak with plants
Change Shape Single ActionSingle Action (concentrate, polymorph, primal, transmutation) The gourd leshy transforms into a Small gourd-bearing plant. This ability otherwise uses the effects of tree shape.Ensnare When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target’s limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is immobilized for 1 round and the penalty to Speed lasts for 1 minute.

All Monsters in "Leshy"

Cactus Leshy2
Flytrap Leshy4
Fungus Leshy2
Gourd Leshy1
Leaf Leshy0
Seaweed Leshy3
Sunflower Leshy1
Vine Leshy0


Source Bestiary pg. 218
Leshys are intelligent plant creatures that guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal’s grove, a druidic circle, a fairy ring, or a great natural wonder.

Sidebar - Related Creatures Associated Monsters

Because of their relative frailty, leaf leshys frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as do arboreals and other plant creatures.

Sidebar - Additional Lore Dead Leshy

When a leshy dies, its body explodes in a wave of vegetation as its spirit returns to the natural world. Though leshy spirits that are called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.

Sidebar - Additional Lore Leshy Communities

Leshys are fairly egalitarian when interacting with their own kind. Most communities are meritocracies, rewarding leshys who defend their communities and help each other succeed, and they see working together as the best path to a successful future.

Sidebar - Additional Lore Leshy Heroes

Occasionally, a leshy proves so valuable to their community that they're uplifted as a hero. These admired leshys are not all warriors; outstanding artisans, caretakers, or diplomats might also be lauded as heroes.