There is a Legacy version
here.
Azarketi Tide Tamer
The most ambitious and capable azarketis become tide tamers, learning how to speak with and train aquatic animals.
Medium Aquatic Azarketi Humanoid
Source Monster Core pg. 31
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 22 • Humanoid (Society)
Perception +13
Languages Alghollthu, Common
Skills Athletics +13 (+15 to Swim), Intimidation +13, Nature +10, Stealth +13 (+15 underwater), Survival +12, Underwater Lore +9
Str +4, Dex +4, Con +2, Int +0, Wis +1, Cha +2
Items +1 trident, hand crossbow (20 bolts), studded leather
AC 23; Fort +13, Ref +16, Will +10
HP 95
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.
Speed 25 feet; swim 25 feet
Melee [one-action] trident +16 [+11/+6] (thrown 20 feet), Damage 1d8-2+7 piercingRanged [one-action] trident +16 [+11/+6] (thrown 20 feet), Damage 1d8-2+7 piercingRanged [one-action] hand crossbow +15 [+10/+5] (range increment 60 feet, reload 1), Damage 1d6-2 piercingAquatic Predator An azarketi deals 2d8 additional damage on a successful weapon Strike while they are underwater.All Monsters in "Azarketi"
Source Absalom, City of Lost Omens pg. 396Azarketis, also known as Low Azlanti or gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the sea, where they were warped into amphibious forms by the
alghollthu, the alien architects of Absalom's terrible demise. Generally found on the coast, azarketis favor life near a major body of water, as keeping their skin hydrated is a biological requirement. Though most azarketis live relatively peaceful lives of fishing or farming, they sometimes need to defend their homes against hostile forces, and some leave their communities to become adventurers. The following statistics may be used to represent commonly encountered azarketis.
Fighting Spirit
Due to their association with the
alghollthu, azarketi often face discrimination on the surface. Thus, surface azarketis often keep to the margins of human society, working menial jobs or filling roles that allow them isolation when necessary. Many consequently have a chip on their shoulder and are only too eager to prove themselves in the face of skeptics. Such azarketis often take up the life of a mercenary or adventurer.