Source Monster Core pg. 108The powerful adamantine dragons are one of several dragons known as skymetal dragons. The innate magic that flows through these dragons causes them to draw particular metals to their bodies like magnets or, in some cases, naturally grow these skymetals on their bodies. Adamantine dragons begin their lives with tough scales that are naturally replaced with thicker and even tougher
adamantine plating as they grow older. Adamantine dragons are typically steadfast and loyal. Once they commit to a certain purpose, changing their minds is nigh impossible.
Dragon
Related Groups Dragon, Barrage,
Dragon, Bog,
Dragon, Brine,
Dragon, Cinder,
Dragon, Cloud,
Dragon, Conspirator,
Dragon, Coral,
Dragon, Crystal,
Dragon, Delight,
Dragon, Despair,
Dragon, Diabolic,
Dragon, Empyreal,
Dragon, Executor,
Dragon, Forest,
Dragon, Fortune,
Dragon, Horned,
Dragon, Magma,
Dragon, Mirage,
Dragon, Mocking,
Dragon, Oath,
Dragon, Omen,
Dragon, Phase,
Dragon, Requiem,
Dragon, Resurrection,
Dragon, Rime,
Dragon, Rune,
Dragon, Sage,
Dragon, Sea,
Dragon, Sky,
Dragon, Sovereign,
Dragon, Stormcrown,
Dragon, Time,
Dragon, Umbral,
Dragon, Underworld,
Dragon, Vizier,
Dragon, Vorpal,
Dragon, Wailing,
Dragon, Whisper,
Dragon, Wish,
Dragonet,
WyrmwraithDragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.
Draconic Spellcasters
Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.
Adamantine Dragon Lairs
Adamantine dragons live primarily in mountains, canyons, and other rocky terrain. Reaching their lairs can be difficult, as an adamantine dragon usually digs from wherever they are to reach their lair. This creates vast networks of tunnels that can be confusing. The hoard of an adamantine dragon is generally littered with gemstones and precious metals they find during their digs. As such, adamantine dragons generally prefer other gifts, with many adamantine dragons being fond of interesting tales and memorable songs over more material possessions
Adamantine Dragon Spellcasters
Adamantine dragon spellcasters tend to cast the following spells.
Young Adamantine Dragon
Primal Prepared Spells DC 28, attack +21;
4th shape stone,
unfettered movement;
3rd earthbind,
one with stone,
slow;
2nd darkness,
shatter,
water walk;
1st air bubble,
tailwind,
vanishing tracks;
Cantrips (4th) caustic blast,
detect magic,
know the way,
sigil,
tangle vine Adult Adamantine Dragon
Primal Prepared Spells DC 34, attack +27; As young adamantine dragon, plus
6th petrify,
tangling creepers;
5th impaling spike,
magic passage,
speak with stones;
4th vapor form;
Cantrips (6th) caustic blast,
detect magic,
know the way,
sigil,
tangle vine Ancient Adamantine Dragon
Primal Prepared Spells DC 41, attack +36; As adult adamantine dragon, plus
8th earthquake,
desiccate,
moment of renewal;
7th mask of terror,
regenerate,
volcanic eruption;
6th field of life;
Cantrips (8th) caustic blast,
detect magic,
know the way,
sigil,
tangle vineAdamantine Archdragon
Primal Prepared Spells DC 44, attack +36; As ancient adamantine dragon plus
9th implosion,
falling stars;
Cantrips (9th) caustic blast,
detect magic,
know the way, sigil,
tangle vine
Alternate Abilities
You can create a more unusual adamantine dragon by substituting any one of the following abilities for Burrowing Pounce, Draconic Frenzy, or Frightful Presence.
Cratering Smash [two-actions] The dragon smashes itself into the ground, cratering the earth in a 10-foot deep, 60-foot wide
emanation. Creatures in the area are thrown into the air and must attempt a Reflex save with a DC equal to the dragon's Avalanche Breath.
Critical Success The creature lands on its feet.
Success The creature lands
prone.
Failure The creature lands prone and takes 1d6 damage per every two levels of the dragon.
Critical Failure As failure, and the dragon can make a jaws Strike against the creature as a free action. It can only attack one creature that critically failed its save.
Magnetic Roar [two-actions] (
metal,
primal) With a mighty roar, the dragon attracts metal in a 60-foot
emanation. Any unattended metal object of 1 Bulk or less flies to the dragon and sticks to their hide, granting a +2 item bonus to AC for 1 minute. Any creature holding a metal object of 1 Bulk or less must attempt at a Fortitude save with a DC equal to the dragon's Avalanche Breath DC or have their item pulled to the dragon and stuck for 1 round. A creature wearing metal armor instead must succeed at a Fortitude save against the DC + 2 or be pulled, taking 1d6 bludgeoning damage for every 10 feet it was moved, and become magnetically stuck to the dragon for 1 round. An object or creature can be unstuck with an
Interact action.
Petrifying Blow (
metal,
primal) The adamantine dragon's attacks can turn creatures into sculptures to add to their hoard. A creature critically hit by the dragon's claw or jaw Strike must attempt a Fortitude save with a DC equal to the dragon's
Frightful Presence. On a successful save, the creature is temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is
slowed 1.
Failure The creature is slowed 2.
Critical Failure The creature is
petrified permanently into adamantine.
Repelling Blast [two-actions] (
metal,
primal);
Frequency one per day;
Effect The dragon expels scales from their body in a 50-foot
emanation. Creatures in the area take slashing damage equal to the dragon's Avalanche Breath (with a basic Reflex save of the same DC). The dragon receives the modifiers of Abandon Armor regardless of their Hit Points until after a night of rest.
Scything Wings
[two-actions] ;
Requirements The dragon has their Speed increased by Abandon Armor;
Effect The dragon
Flies and makes up to two claw attacks against different creatures along their flight.
Trivorrin
The adamantine dragon Trivorrin is a well-known threat to the wandering groups of Numeria. Residing in his home within the massive rift known as the First Blade's path, Trivorrin acts as a sort of arbiter for the various clans and tribes of the region. Anyone who brings offerings of technological wonders from across Numeria earns safe passage and protection from the dragon, making his home a neutral ground for clan politics. Trivorrin has been stockpiling technology for centuries in an attempt to build a secret invention of his own.