There is a Legacy version
here.
Air Scamp
A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp. Air scamps are short-sighted and flighty, even relative to their kin; they are as likely to fly recklessly into battle as they are to whine in terror at a loud noise.
Medium Air Elemental
Source Monster Core pg. 146
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 13 • Elemental (Arcana, Nature)
Perception +1; darkvision, fog vision
Languages Sussuran
Skills Acrobatics +5, Stealth +5
Str +1, Dex +4, Con +0, Int -2, Wis +0, Cha +0
Fog Vision The air scamp ignores the concealed condition from fog and mist.
AC 14; Fort +1, Ref +7, Will +5
HP 2 (fast healing 2 (in open air)); Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, fly 40 feet
Melee [one-action] jaws +7 [+2/-3] (finesse), Damage 1d6-2+1 piercingArcane Innate Spells DC 15 (-4 dmg); 2nd blur; 1st gust of wind
Sirocco Breath [two-actions] (air, arcane) The air scamp creates cutting winds in a 15-foot cone that deal 2d6 slashing damage to each creature within the area (DC 15 basic Reflex save). A creature that fails its save is also pushed back 10 feet. The air scamp can't use Sirocco Breath again for 1d4 rounds.Source Monster Core pg. 146Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to
the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.
Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.
Elemental
Related Groups Elemental, Air,
Elemental, Air,
Elemental, Earth,
Elemental, Earth,
Elemental, Fire,
Elemental, Fire,
Elemental, Mephit,
Elemental, Metal,
Elemental, Water,
Elemental, Water,
Elemental, Wisp,
Elemental, WoodThe Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.
Conjuring Scamps
Scamps are a favorite target for lowlevel spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using scamps as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.
Other Scamps
The four scamps presented here are but the most common of their kind. Metal scamps can be found on the
Plane of Metal and wood scamps on the
Plane of Wood, although wood scamps are excited to spread throughout
the Universe they've long been barred from.