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Creeping Clot

The unsettling creeping clot appears like a disgusting mound of half coagulated blood that seeps a constant red effluvium, which in turn is slurped up by the clot's slithering feelers before the stain can spread more than a few inches from its central mass. When it senses danger, a creeping clot can form a protective shell of hardened ooze that makes it look like an enormous scab.

It's a common misconception that a creeping clot feeds on blood. In fact, this crusty ooze absorbs minerals from flesh and blood alike by burrowing its tendrils into a creature, a process that creates painful—and sometimes fatal—blood clotting within the victim's body.

Recall Knowledge - Ooze (Occultism): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Creeping ClotCreature 5

Uncommon Medium Amphibious Mindless Ooze 
Source Pathfinder #214: The Broken Palace pg. 83
Perception +2; amphibious motion sense (precise) 60 feet, no vision
Skills Athletics +8
Str +6, Dex -5, Con +5, Int -5, Wis +0, Cha -5
Amphibious Motion Sense A creeping clot can feel nearby motion through vibrations in air and water.
AC 7; Fort +10, Ref +-1, Will +2
HP 150; Immunities acid, bleed, bludgeoning, critical hits, mental, precision, unconscious, visual
Clot Armor (primal) Requirement The creeping clot is not immersed in liquid; Effect The creeping clot remains motionless for 1 minute, causing its outer mass to form a thick shell of clotted plasm. Its Armor Class increases to 22 and it becomes slowed 1. Though the creeping clot remains immune to the additional damage from a critical hit, its clot armor is destroyed automatically upon taking a critical hit, taking 50 damage from a single Strike, or as soon as it is immersed in liquid.
Speed 20 feet, climb 15 feet, swim 30 feet
Melee [one-action] pseudopod +10 [+5/+0], Damage 2d8+7 bludgeoning plus GrabMelee [one-action] tendril +10 [+5/+0] (reach 10 feet), Damage 2d8+2 piercing plus jelly bloodJelly Blood (disease) Saving Throw DC 17 Fortitude; Stage 1 target gains resistance 5 to bleed damage (1 hour); Stage 2 as stage 1 plus slowed 1 (1 day); Stage 3 as stage 2 plus drained 1 (1 day); Stage 4 as stage 2 plus drained 2 (1 day); Stage 5 as stage 2 plus unconscious (1 hour); Stage 6 deadTendril Feeding [one-action] Requirements The creeping clot has a creature grabbed; Effect The creeping clot burrows tendrils into the grabbed creature. The creature takes 2d8+2 piercing damage (DC 17 basic Fortitude save) and is exposed to jelly blood.Tendril Storm [three-actions] Requirements The creeping clot doesn't have clot armor; Effect The creeping clot extends dozens of whipping, slashing tendrils, attacking all creatures in reach. The clot makes a tendril Strike against each enemy within its tendril reach. Each attack counts toward the clot's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.

No Icon Farming Clots

A creeping clot's toxin can be harvested as a useful (if risky) medicinal. A successful DC 17 Medicine or Survival check and 10 minutes of work on a creeping clot that's been dead for no more than 1 hour produces 1 dose of creeping clot serum (2 doses on a critical success). A critical failure exposes the harvesting creature to the clot's jelly blood. A dose of creeping slot serum spoils after 24 hours. If a dose of creeping clot serum is used while Administering First Aid to stop bleeding, the Medicine check gains a +3 item bonus, but on a critical failure, the victim is exposed to jelly blood.

All Monsters in "Ooze"

NameLevel
Amoeba Swarm1
Black Pudding7
Blood Ooze4
Bulbous Blood Ooze6
Carnivorous Blob13
Chromatic Ooze18
Crawling Slurry16
Creeping Clot5
Gelatinous Cube3
Giant Amoeba1
Gray Ooze4
Ooze, Gunpowder14
Id Ooze7
Living Tar7
Ochre Jelly5
Ooze, Pyronite10
Rust Ooze3
Sewer Ooze1
Slime Mold2
Slithering Pit7
String Slime3
Tallow Ooze11
Tomb Jelly5
Vaultbreaker Ooze6
Verdurous Ooze6
Yeast Ooze2

Ooze

Source Monster Core pg. 256 1.1
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.

Sidebar - Additional Lore Oozing Acid

Many oozes have acidic attacks that can quickly degrade flesh, wood, and even stronger materials. Some believe that oozes are the result of alchemical or magical experimentation run amok, while others postulate that they simply emerged from the natural processes of evolution.

Sidebar - Related Creatures Other Oozes

Many varieties of these nearly mindless predators exist throughout the world. Some are mere variants, with different colored puddings, jellies, and oozes having little to differentiate them from those presented here other than their habitats and diets.

Other oozes are more specialized in their role, or are dangerously intelligent. The most storied variety of these deadly and powerful oozes is the thankfully rare blight, a creature composed of protoplasm and eyes that curses entire regions with its presence.