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Creeping Evil

Religious philosophers have noted that while the virtuous are often filled with a righteous conviction that inures them from hopelessness and fear, the wicked are beset by constant doubt, driving them to commit even greater atrocities in an effort to stave off their insecurities. Sometimes, when this cycle reaches a crisis point, persistent doubt can even break from the psyche that created it, adopting a physical form known as a creeping evil.

While demons, devils, and other fiends are those most likely to spawn a creeping evil, a mortal tyrant gripped by constant fear of rebellion or a murderer compelled to kill again in order to cover up their previous crimes can manifest one as well. Often, a creeping evil will linger near the creature that created it, sparing their life but lurking in the shadows as a constant reminder of their failures. Only when the creature summons their courage and finally confronts their fear head-on does the creeping evil turn on them. Other creeping evils abandon their creators as soon as they spawn, slithering down lightless alleyways or into abandoned sewer tunnels to search for new souls to corrupt.

Though its body has the consistency of flowing tar, a creeping evil's predator-like cunning and unnatural ability to vary its volume at a whim set it apart from the living oozes often encountered by adventurers.

Recall Knowledge - Ooze (Occultism): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Creeping EvilCreature 8

Uncommon Medium Mindless Ooze Unholy 
Source Gatewalkers (Hardcover) pg. 251
Perception +11; motion sense 60 (precise) feet, no vision
Skills Athletics +20, Stealth +17
Str +6, Dex +0, Con +6, Int -4, Wis +1, Cha -5
Motion Sense A creeping evil can feel nearby motion through vibration and air movement.
AC 16; Fort +20, Ref +12, Will +13
HP 185; Immunities bleed, critical hits, mental, precision, unconscious, visual; Resistances physical 10 (except bludgeoning); Weaknesses holy 10
Speed 20 feet, climb 20 feet
Melee [one-action] pseudopod +20 [+15/+10] (reach 10 feet), Damage 2d8+9 bludgeoning plus 2d6 void and GrabSlithering Strike [two-actions] The creeping evil Strides twice, then makes a pseudopod Strike. The target is off-guard against this Strike unless it has seen a Slithering Strike before.Stir Doubts [two-actions] (concentrate, emotion, fear, mental) The creeping evil reaches psychically into a creature's innermost thoughts, taking hold of that creature's insecurities and bringing them to front of mind. One creature grabbed or restrained by the creeping evil takes 4d8 mental damage (DC 28 basic Will save). A creature that fails the save is also frightened 1 (or frightened 2 on a critical failure).Variable Volume [one-action] (concentrate, move) The creeping evil squeezes itself into a container or other space large enough to fit a Tiny creature. It can exit the container by taking this action again, immediately returning to its normal size. If creatures or objects would occupy the creeping evil's space, it automatically pushes those creatures and objects out of the way to fill a space.

Sidebar - Additional Lore Osoyo's Doubt

While the creeping evil the PCs face in Egede is most likely the product of some unnamed demon spawned by the Worldwound, they will encounter another such evil when they defeat the animate dream Ogmunzorius in Chapter 3 of “Dreamers of the Nameless Spires.” Though this creeping evil is still nascent, it is a manifestation of Osoyo's own fear of failure, and the PCs can use it as a weapon during their final confrontation with the Blackfrost Whale.

All Monsters in "Ooze"

NameLevel
Amoeba Swarm1
Blood Ooze4
Bulbous Blood Ooze6
Carnivorous Blob13
Chromatic Ooze18
Crawling Slurry16
Creeping Clot5
Creeping Evil8
Giant Amoeba1
Gray Ooze4
Ooze, Gunpowder14
Id Ooze7
Living Tar7
Mindmoppet5
Ooze, Pyronite10
Rust Ooze3
Sewer Ooze1
Slime Mold2
Slithering Pit7
String Slime3
Tallow Ooze11
Tomb Jelly5
Vaultbreaker Ooze6
Verdurous Ooze6
Yeast Ooze2

Ooze

Source Monster Core pg. 256 1.1
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.

Sidebar - Additional Lore Oozing Acid

Many oozes have acidic attacks that can quickly degrade flesh, wood, and even stronger materials. Some believe that oozes are the result of alchemical or magical experimentation run amok, while others postulate that they simply emerged from the natural processes of evolution.

Sidebar - Related Creatures Other Oozes

Many varieties of these nearly mindless predators exist throughout the world. Some are mere variants, with different colored puddings, jellies, and oozes having little to differentiate them from those presented here other than their habitats and diets.

Other oozes are more specialized in their role, or are dangerously intelligent. The most storied variety of these deadly and powerful oozes is the thankfully rare blight, a creature composed of protoplasm and eyes that curses entire regions with its presence.

Shelyn's Corner

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