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Skeleton Mob

To the morbid, a battlefield is no more than a garden of corpses. Sometimes, either through the magic of a necromancer or through an unfortunate pooling of void energy, these bodies rise up as broken and battered skeletons. While some of these skeletons are far from whole, they can still pose a significant threat.

Recall Knowledge - Undead (Religion): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Skeleton MobCreature 6

Gargantuan Mindless Skeleton Troop Undead Unholy 
Source Battlecry! pg. 191
Perception +5; darkvision
Skills Athletics +7
Str +4, Dex +2, Con +1, Int -5, Wis +1, Cha +0
AC 17; Fort +11, Ref +8, Will +5
HP 90 (4 segments, void healing (page 217)); Thresholds 60 (3 segments), 30 (2 segments); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 7, electricity 7, fire 7, piercing 7, slashing 7; Weaknesses area damage 7, splash damage 7
Troop Defenses
Speed 25 feet, troop movement
Ossuary Storm [two-actions] The skeleton mob hurls skulls and fragments of bone in a 10-foot burst within 30 feet. This attack deals 3d6 piercing damage (DC 15 basic Reflex save). When the skeleton mob is reducedRattling Bones [one-action] to [three-actions] Frequency once per round; Effect The skeletons engage using their claws and broken bones to attack each enemy in a 5-foot emanation, with a DC 15 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d4+1 piercing or slashing damage
[two-actions] 2d4+7 piercing or slashing damage
[three-actions] 3d4+10 piercing or slashing damageto 2 segments, this area decreases to a 5-foot burst.

All Monsters in "Skeleton"

NameLevel
Beetle Carapace6
Drake Skeleton8
Harpy Skeleton5
Ossuary Warden19
Skeletal Champion2
Skeletal Giant3
Skeletal Horse2
Skeletal Hulk7
Skeletal Mage5
Skeletal Rat Swarm2
Skeletal Soldier1
Skeletal Titan13
Skeleton Guard-1
Skeleton Infantry11
Skeleton Mob6
Tyrannosaurus Skeleton9
Undead Murder3
Wolf Skeleton0

Skeleton

Source Monster Core pg. 312 1.1
Animated skeletons are among the most common types of undead.

Skeleton Abilities

Most skeletons have one of these abilities. If you give a skeleton more, you might want to increase its level and adjust its statistics.

Bloody A coating of blood gives the skeleton fast healing equal to its level.
Collapse [reaction] Trigger The skeleton is critically hit; Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can re-form in a standing position as an action, but until it does, it is immobilized and off-guard.
Explosive Death When the skeleton is destroyed, its bones shatter and explode. Adjacent creatures take 1d6 slashing damage per 2 levels (minimum 1d6) with a basic Reflex save against the moderate spell DC for the skeleton's level.

Screaming Skull [two-actions] (auditory, emotion, fear, mental) The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is blind until then.

Sidebar - Advice and Rules Creating Skeletons

Start with a skeleton of the appropriate size. (Gargantuan skeletons can use skeletal hulk with the elite adjustments, Gargantuan size, and 5 feet more reach.) Add Strikes, Speeds, or other abilities it would gain from its shape. For instance, a chimera skeleton might have a horn attack with its goat head and jaw attacks with its dragon and lion heads, but not a fist attack.

Sidebar - Additional Lore Unlife Without Flesh

The necromantic energies that infuse animated undead skeletons give them the ability to see without eyes and move without muscles. Despite being mindless, skeletons' instinct to do evil comes from their corrupt vital essence, perverting void energy for creation rather than destruction.