Source Monster Core 2 pg. 120Coral dragons are the primal guardians of the vast living coral reefs found in oceans across Golarion. Even by draconic standards, coral dragons stand out for their arrogance and vanity, boasting inordinate pride in the vibrant hues of their own coral-encrusted scales and the dazzling splendor of the reefs they protect. Coral dragons like to decorate their reefs, which they view as lairs, with objects of beauty, dotted with the occasional bit of valuables like coins. Those who seek the favor of a coral dragon often find the creature easily swayed by flattery, particularly when paired with shiny or brightly colored gifts that complement the scintillating beauty of the dragon and their underwater domain.
Dragon
Related Groups Dragon, Adamantine,
Dragon, Barrage,
Dragon, Bog,
Dragon, Brine,
Dragon, Cinder,
Dragon, Cloud,
Dragon, Conspirator,
Dragon, Crystal,
Dragon, Delight,
Dragon, Despair,
Dragon, Diabolic,
Dragon, Empyreal,
Dragon, Executor,
Dragon, Forest,
Dragon, Fortune,
Dragon, Horned,
Dragon, Magma,
Dragon, Mirage,
Dragon, Mocking,
Dragon, Oath,
Dragon, Omen,
Dragon, Phase,
Dragon, Requiem,
Dragon, Resurrection,
Dragon, Rime,
Dragon, Rune,
Dragon, Sage,
Dragon, Sea,
Dragon, Sky,
Dragon, Sovereign,
Dragon, Stormcrown,
Dragon, Time,
Dragon, Umbral,
Dragon, Underworld,
Dragon, Vizier,
Dragon, Vorpal,
Dragon, Wailing,
Dragon, Whisper,
Dragon, Wish,
Dragonet,
WyrmwraithDragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.
Draconic Spellcasters
Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.
Alternate Abilities
Some coral dragons can raise massive watery tentacles from the seas around them to pummel or grapple their foes. To make a dragon with this ability, replace Draconic Frenzy with the following.
Grasping Waves [two-actions] (
primal,
water) The dragon conjures five watery tentacles from unoccupied water-filled squares of their choice within 30 feet and attempts a single
Athletics check against the Fortitude DC of every creature adjacent to a tentacle and no more than 10 feet above the water’s surface. On a success, the creature is
grabbed (
Escape DC equal to the DC of the dragon’s Hydraulic Breath). On a critical success, or a success against a creature already grabbed, the target is dragged below the surface and begins to
drown. All tentacles disappear at the end of the dragon’s next turn unless the effect is
Sustained and a new Athletics check is rolled for all existing tentacles.
The growths covering a coral dragon’s body can include many different species, some of which produce a potent natural poison. To make a dragon with this ability, replace Biomineralize with the following.
Palytoxin (
poison) Any creature who takes damage from the dragon’s jaws, claws, or tail attack, or who Strikes and does damage to the dragon with an unarmed attack, takes 1d6 poison damage (2d6 for ancient and archdragons) and must attempt a Fortitude saving throw (DC equal to the DC of the dragon’s Hydraulic Breath).
Success The creature is unaffected.
Failure The creature’s
enfeebled condition increases by 1 until the end of its next turn, to a maximum of 3. If the creature is already enfeebled 3, it becomes
drained 1 instead.
Critical Failure As failure, except the creature’s enfeebled condition increases by 2 instead of 1.
The most powerful coral dragons can call upon the innumerable tiny creatures dwelling within their reefs for aid. To make a dragon with this ability, replace an ancient or archdragon’s Reef Armor with the following.
Primal Tide [three-actions] (
concentrate,
manipulate,
water)
Requirements The dragon is within the bounds of or no more than 25 feet away from their reef;
Frequency once per hour;
Effect The dragon calls tens of thousands of tiny marine creatures from the crevices in their reef, which pour over a 50-foot
emanation in a clawing, biting, stinging swarm. Every creature in the area that is fully or partially submerged in water must succeed at a basic Reflex saving throw (DC equal to the DC of the dragon’s Hydraulic Breath) or take piercing damage equal to half that dealt by their Hydraulic Breath and an equivalent amount of poison damage. The dragon can specify any number of creatures within the area to be spared. All summoned creatures disperse at the end of the dragon’s turn.
Coral Dragon Spellcasting
Coral dragon spellcasters tend to cast the following spells.
Young Coral Dragon
Primal Prepared Spells DC 26, attack +18;
4th hydraulic torrent,
vapor form,
3rd aqueous orb,
crashing wave,
slow;
2nd mist,
water breathing,
water walk;
1st air bubble,
create water,
tailwind;
Cantrips (4th) detect magic,
know the way,
prestidigitation,
spout,
stabilizeAdult Coral Dragon
Primal Prepared Spells DC 32, attack +24; As young coral dragon, plus
6th chameleon coat,
petrify;
5th control water,
crashing wave,
mariner’s curse;
4th mirage;
Cantrips (6th) detect magic,
know the way,
prestidigitation,
spout,
stabilize;
Rituals DC 32;
commune (nature only)
Ancient Coral Dragon
Primal Prepared Spells DC 38, attack +30; As adult coral dragon, plus
8th crashing wave,
desiccate,
moment of renewal;
7th hydraulic torrent,
regenerate,
unfettered pack;
6th slow;
Cantrips (8th) detect magic,
know the way,
prestidigitation,
spout,
stabilize;
Rituals DC 38;
commune (nature only),
control weatherCoral Archdragon
Primal Prepared Spells DC 44, attack +36; As ancient coral dragon plus
10th nature incarnate;
9th implosion,
wrathful storm;
Cantrips (10th) detect magic,
know the way,
prestidigitation,
spout,
stabilize;
Rituals DC 44;
commune (Nature only),
control weather
Kamakanaka
The ancient coral dragon Kamakanaka proudly reigns as the self-styled master of the Moluune Parapet, a colossal reef that sprawls for miles beneath the lavaheated waters surrounding a massive volcanic island in the western Shackles. Travelers braving the treacherous waters often make offerings to Kamakanaka by casting coins, flowers, and jewelry into the sea in hopes of safe passage via direct guidance from the dragon.