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Young Coral Dragon

Coral dragons are the primal guardians of the vast living coral reefs found in oceans across Golarion. Even by draconic standards, coral dragons stand out for their arrogance and vanity, boasting inordinate pride in the vibrant hues of their own coral-encrusted scales and the dazzling splendor of the reefs they protect. Coral dragons like to decorate their reefs, which they view as lairs, with objects of beauty, dotted with the occasional bit of valuables like coins. Those who seek the favor of a coral dragon often find the creature easily swayed by flattery, particularly when paired with shiny or brightly colored gifts that complement the scintillating beauty of the dragon and their underwater domain.

Recall Knowledge - Dragon (Arcana): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Young Coral DragonCreature 8

Large Amphibious Dragon Primal 
Source Monster Core 2 pg. 120
Perception +16; darkvision, wavesense (imprecise) 60 feet
Languages Common, Draconic, Thalassic
Skills Acrobatics +14, Athletics +16 (+20 to Swim), Diplomacy +18, Intimidation +18, Nature +16, Society +14, Stealth +16 (+20 in coral reefs), Survival +16
Str +6, Dex +2, Con +4, Int +2, Wis +2, Cha +6
AC 26; Fort +18, Ref +14, Will +15; +2 status to all saves vs. primal
HP 135; Immunities dazzled, paralyzed, sleep
Reef Bond Every coral dragon is mystically bound to a single living coral reef. If the dragon moves more than 3 miles from their reef, they become sickened 1 and unable to recover, with the sickened value increasing by 1 every 6 hours unless they succeed at a DC 28 Fortitude save. After 24 hours, the dragon becomes drained 1; its drained value increases by 1 every 24 hours. If the dragon's reef suffers significant damage, they immediately become aware of the location where the reef was harmed but not the source or nature of the damage. Should the reef ever be completely destroyed, the dragon is immediately slain.Biomineralize [reaction] Trigger The dragon is critically hit by a melee weapon without reach or an unarmed attack that deals slashing or piercing damage; Effect A gout of blood spurts from the dragon's wound and instantaneously calcifies into a jagged branch of sharpened coral. The coral branch impales the triggering creature, dealing 5d6 piercing damage (DC 26 basic Reflex save). The triggering creature also takes 1d4 persistent bleed damage on a critical failure. Regardless of the outcome, the coral then crumbles to dust.
Speed 30 feet, fly 40 feet, swim 80 feet
Melee [one-action] jaws +20 [+15/+10] (magical, reach 10 feet), Damage 2d10+10 piercing plus GrabMelee [one-action] claw +20 [+16/+12] (agile, magical), Damage 2d6+10 slashingMelee [one-action] tail +18 [+13/+8] (magical, reach 15 feet), Damage 2d8+10 bludgeoning plus KnockdownDraconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges their Hydraulic Breath whenever they score a critical hit with a Strike.Hydraulic Breath [two-actions] (primal, water) The dragon exhales a pressurized jet of water that deals 9d6 bludgeoning damage in an 80-foot line (DC 26 basic Reflex save). Creatures that critically fail their Reflex save against the Hydraulic Breath are pushed back 10 feet and knocked prone. The dragon can't use Hydraulic Breath again for 1d4 rounds.Reef Meld [three-actions] (extradimensional, primal) Frequency once per day; Requirements The coral dragon is in physical contact with their bound reef; Effect The dragon physically merges with the reef and vanishes, along with up to two willing creatures, into an extradimensional space where it can neither affect nor be affected by the outside world. The effect lasts indefinitely or until the dragon Dismisses it. Once merged, the dragon can spend 1 minute traveling to and emerging from any point on its reef up to 1 mile away.

All Monsters in "Dragon, Coral"

NameLevel
Adult Coral Dragon12
Ancient Coral Dragon17
Coral Archdragon21
Young Coral Dragon8

Dragon, Coral

Source Monster Core 2 pg. 120
Coral dragons are the primal guardians of the vast living coral reefs found in oceans across Golarion. Even by draconic standards, coral dragons stand out for their arrogance and vanity, boasting inordinate pride in the vibrant hues of their own coral-encrusted scales and the dazzling splendor of the reefs they protect. Coral dragons like to decorate their reefs, which they view as lairs, with objects of beauty, dotted with the occasional bit of valuables like coins. Those who seek the favor of a coral dragon often find the creature easily swayed by flattery, particularly when paired with shiny or brightly colored gifts that complement the scintillating beauty of the dragon and their underwater domain.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Alternate Abilities

Some coral dragons can raise massive watery tentacles from the seas around them to pummel or grapple their foes. To make a dragon with this ability, replace Draconic Frenzy with the following.

Grasping Waves [two-actions] (primal, water) The dragon conjures five watery tentacles from unoccupied water-filled squares of their choice within 30 feet and attempts a single Athletics check against the Fortitude DC of every creature adjacent to a tentacle and no more than 10 feet above the water’s surface. On a success, the creature is grabbed (Escape DC equal to the DC of the dragon’s Hydraulic Breath). On a critical success, or a success against a creature already grabbed, the target is dragged below the surface and begins to drown. All tentacles disappear at the end of the dragon’s next turn unless the effect is Sustained and a new Athletics check is rolled for all existing tentacles.

The growths covering a coral dragon’s body can include many different species, some of which produce a potent natural poison. To make a dragon with this ability, replace Biomineralize with the following.

Palytoxin (poison) Any creature who takes damage from the dragon’s jaws, claws, or tail attack, or who Strikes and does damage to the dragon with an unarmed attack, takes 1d6 poison damage (2d6 for ancient and archdragons) and must attempt a Fortitude saving throw (DC equal to the DC of the dragon’s Hydraulic Breath).
Success The creature is unaffected.
Failure The creature’s enfeebled condition increases by 1 until the end of its next turn, to a maximum of 3. If the creature is already enfeebled 3, it becomes drained 1 instead.
Critical Failure As failure, except the creature’s enfeebled condition increases by 2 instead of 1.

The most powerful coral dragons can call upon the innumerable tiny creatures dwelling within their reefs for aid. To make a dragon with this ability, replace an ancient or archdragon’s Reef Armor with the following.

Primal Tide [three-actions] (concentrate, manipulate, water) Requirements The dragon is within the bounds of or no more than 25 feet away from their reef; Frequency once per hour; Effect The dragon calls tens of thousands of tiny marine creatures from the crevices in their reef, which pour over a 50-foot emanation in a clawing, biting, stinging swarm. Every creature in the area that is fully or partially submerged in water must succeed at a basic Reflex saving throw (DC equal to the DC of the dragon’s Hydraulic Breath) or take piercing damage equal to half that dealt by their Hydraulic Breath and an equivalent amount of poison damage. The dragon can specify any number of creatures within the area to be spared. All summoned creatures disperse at the end of the dragon’s turn.

Sidebar - Advice and Rules Coral Dragon Spellcasting

Coral dragon spellcasters tend to cast the following spells.

Young Coral Dragon

Primal Prepared Spells DC 26, attack +18; 4th hydraulic torrent, vapor form, 3rd aqueous orb, crashing wave, slow; 2nd mist, water breathing, water walk; 1st air bubble, create water, tailwind; Cantrips (4th) detect magic, know the way, prestidigitation, spout, stabilize

Adult Coral Dragon

Primal Prepared Spells DC 32, attack +24; As young coral dragon, plus 6th chameleon coat, petrify; 5th control water, crashing wave, mariner’s curse; 4th mirage; Cantrips (6th) detect magic, know the way, prestidigitation, spout, stabilize; Rituals DC 32; commune (nature only)

Ancient Coral Dragon

Primal Prepared Spells DC 38, attack +30; As adult coral dragon, plus 8th crashing wave, desiccate, moment of renewal; 7th hydraulic torrent, regenerate, unfettered pack; 6th slow; Cantrips (8th) detect magic, know the way, prestidigitation, spout, stabilize; Rituals DC 38; commune (nature only), control weather

Coral Archdragon

Primal Prepared Spells DC 44, attack +36; As ancient coral dragon plus 10th nature incarnate; 9th implosion, wrathful storm; Cantrips (10th) detect magic, know the way, prestidigitation, spout, stabilize; Rituals DC 44; commune (Nature only), control weather

Sidebar - Related Creatures Kamakanaka

The ancient coral dragon Kamakanaka proudly reigns as the self-styled master of the Moluune Parapet, a colossal reef that sprawls for miles beneath the lavaheated waters surrounding a massive volcanic island in the western Shackles. Travelers braving the treacherous waters often make offerings to Kamakanaka by casting coins, flowers, and jewelry into the sea in hopes of safe passage via direct guidance from the dragon.

Shelyn's Corner

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