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Resurrection Archdragon

Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lairs and treasures are generally kept in dark niches, as if the dragon has little care for their possessions. Resurrection dragons tend to take tokens from those they resurrect or plan to resurrect, however, and these are kept particularly safe.

Recall Knowledge - Dragon (Arcana): DC 51
Unspecific Lore: DC 49
Specific Lore: DC 46

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Resurrection ArchdragonCreature 22

Rare Gargantuan Divine Dragon 
Source Draconic Codex pg. 94
Perception +38; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Necril
Skills Acrobatics +34, Arcana +34, Athletics +41, Diplomacy +38, Medicine +41, Necromancy Lore +44, Religion +41, Stealth +36
Str +11, Dex +6, Con +8, Int +6, Wis +10, Cha +8
Arise! (divine, exploration, healing) The resurrection dragon uses their mastery over life energy to cast their own soul into the Boneyard and pull a willing creature's soul back to their body in a process that takes 1 hour. This has the effects of raise dead except the maximum level of the target is 18 and the soul is tethered to the dragon's. Only one creature can be tethered to the dragon's soul at a time. If the creature and the dragon are no longer on the same plane or the dragon dies, the raised creature dies and can't be raised with Arise! again. The dragon can Dismiss the connection at any time. Doing so doesn't prevent the dragon from raising the creature with Arise! again.
While raised in this way, the creature is still a valid target for raise dead, resurrection, and similar effects. Returning the creature to life in this way fully restores the creature, severing the connection to the dragon and allowing the dragon to establish a connection with a different creature.
AC 46; Fort +34, Ref +33, Will +38
HP 440; Immunities death effects, paralyzed, sleep; Resistances spirit 25
Risen Commander (divine) A resurrection dragon has a strong connection with their minions and can Sustain summon undead or invoke spirits as a free action once per turn.Reawaken! [reaction] (divine, spirit, vitality) Trigger A living creature the resurrection dragon can see dies; Effect The resurrection dragon uses divine and vital energy to retether the soul to their dead body. The willing creature is returned to life with full Hit Points at the start of their next turn. A creature can only be resurrected by this ability once.Siphon Life [reaction] (divine, healing, vitality) Trigger A creature within 60 feet uses a healing effect that restores Hit Points; Effect The resurrection dragon redirects vital energies away from the effect, minimizing its impact. The triggering effect rolls the minimum amount on any dice rolls to restore Hit Points, and any flat values for restoring Hit Points (such as the additional Hit Points for a two-action heal spell), are cut in half. The dragon then gains 4d8 temporary Hit Points that last for 1 round.
Speed 60 feet, fly 240 feet
Melee [one-action] jaws +40 [+35/+30] (magical, reach 20 feet), Damage 4d12-2+19 piercing plus 1d6 voidMelee [one-action] claw +40 [+36/+32] (agile, magical, reach 15 feet), Damage 4d10-2+19 slashingMelee [one-action] tail +38 [+33/+28] (magical, reach 25 feet), Damage 4d12-2+19 bludgeoningDivine Innate Spells DC 44, attack +36 (-4 dmg); 10th harm (×2), raise dead, summon undead (at will); 9th invoke spirits (×2); 4th talking corpse (at will); Cantrips (10th) guidance, stabilize, void warp
Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges their Soul Siphoning Breath whenever they score a critical hit with a Strike.Mortal Fears [two-actions] (concentrate, emotion, fear, mental) The archdragon imposes the fear of death onto the living and fear of the living onto the undead. Each creature within a 120-foot emanation must attempt a DC 44 Will save.
Critical Success The creature is unaffected.
Success The creature is frightened 2.
Failure The creature is frightened 3. A living creature can't reduce its frightened condition below 1 if it ends its turn within 15 feet of the archdragon or an undead creature. An undead creature can't reduce its frightened condition below 1 if it ends its turn within 15 feet of the archdragon or a living creature.
Critical Failure As failure, but frightened 4.
Necro Puppeteer [two-actions] (divine, void) The dragon siphons energy into an undead creature, a dying creature, or a corpse they can see within 60 feet. The dragon moves the target creature 30 feet and causes it to unleash a wave of void energy in a 10-foot emanation, dealing 8d8 void damage (DC 41 basic Reflex save).Soul Siphoning Breath [two-actions] (divine, void) The archdragon unleashes a torrent of divine energy dealing 22d6 void damage in a 60-foot cone (DC 44 basic Fortitude save) that draws the life force from the creatures within. The dragon gains fast healing 20 until their Soul Siphoning Breath recharges. The resurrection dragon can't use Soul Siphoning Breath again for 1d4 rounds.

All Monsters in "Dragon, Resurrection"

NameLevel
Resurrection Archdragon23

Dragon, Resurrection

Source Monster Core 2 pg. 128
Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lairs and treasures are generally kept in dark niches, as if the dragon has little care for their possessions. Resurrection dragons tend to take tokens from those they resurrect or plan to resurrect, however, and these are kept particularly safe.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Alternate Abilities

Some resurrection dragons can control life and death in different ways. You can apply the following adjustments to a resurrection dragon of any age.

As a resurrection dragon heals themself, they can simultaneously weaken the living around them. To create a dragon with this ability, replace Draconic Momentum with the following.

Shred Souls (divine, void) [free-action] Trigger The resurrection dragon ends their turn; Requirements The dragon’s Soul Siphoning Breath recharged this turn; Effect Excess void energy spills out from the dragon in a 60-foot emanation. Each living creature in the area must succeed at a Fortitude save with a DC equal to the dragon’s Soul Siphoning Breath or gain weakness to void equal to the dragon’s resistance to spirit for 1 round (or 1 minute on a critical failure).

Resurrection dragons who focus their power into slaying as much of the living as possible can wreath their claws in void energy. To create a dragon with this ability, replace Draconic Frenzy with the following.

Harmful Claw [two-actions] (divine) The resurrection dragon channels a divine spell into their claw. They Cast a 1-action version of harm, but the effects of the spell don’t occur immediately. The dragon then makes a claw Strike. This counts as two attacks for the dragon’s multiple attack penalty. The attack is imbued with the spell’s effects according to the results of the Strike.
Critical Success The Strike deals double damage as normal, and the target must attempt a basic Fortitude save against the spell’s damage, but treats its result as one degree of success worse.
Success The Strike deals damage as normal, and the target attempts a basic Fortitude save against the spell’s damage.
Failure The Strike deals no damage, but the target must attempt a basic Fortitude save against the spell’s damage.
Critical Failure The Strike deals no damage, and the target is unaffected by the spell.

More necromancy-focused resurrection dragons enjoy creating permanent undead minions. To create a dragon with this ability, give the dragon the create undead ritual and replace Risen Commander with the following.

Deathless Servant (divine, unholy) When a resurrection dragon performs the create undead ritual, they can create any common undead and don’t require secondary casters. If the dragon creates a mindless undead creature whose level is at least 2 lower than themself, it automatically becomes the dragon’s minion—a deathless servant. This minion can’t be destroyed unless the dragon is slain; if reduced to 0 Hit Points, such a minion returns to full Hit Points 1d6 days later. A resurrection dragon can have only one deathless servant at a time.

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