Source Monster Core 2 pg. 128Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lairs and treasures are generally kept in dark niches, as if the dragon has little care for their possessions. Resurrection dragons tend to take tokens from those they resurrect or plan to resurrect, however, and these are kept particularly safe.
Dragon
Related Groups Dragon, Adamantine,
Dragon, Barrage,
Dragon, Bog,
Dragon, Brine,
Dragon, Cinder,
Dragon, Cloud,
Dragon, Conspirator,
Dragon, Coral,
Dragon, Crystal,
Dragon, Delight,
Dragon, Despair,
Dragon, Diabolic,
Dragon, Empyreal,
Dragon, Executor,
Dragon, Forest,
Dragon, Fortune,
Dragon, Horned,
Dragon, Magma,
Dragon, Mirage,
Dragon, Mocking,
Dragon, Oath,
Dragon, Omen,
Dragon, Phase,
Dragon, Requiem,
Dragon, Rime,
Dragon, Rune,
Dragon, Sage,
Dragon, Sea,
Dragon, Sky,
Dragon, Sovereign,
Dragon, Stormcrown,
Dragon, Time,
Dragon, Umbral,
Dragon, Underworld,
Dragon, Vizier,
Dragon, Vorpal,
Dragon, Wailing,
Dragon, Whisper,
Dragon, Wish,
Dragonet,
WyrmwraithDragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.
Draconic Spellcasters
Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.
Alternate Abilities
Some resurrection dragons can control life and death in different ways. You can apply the following adjustments to a resurrection dragon of any age.
As a resurrection dragon heals themself, they can simultaneously weaken the living around them. To create a dragon with this ability, replace Draconic Momentum with the following.
Shred Souls (
divine,
void)
[free-action] Trigger The resurrection dragon ends their turn;
Requirements The dragon’s Soul Siphoning Breath recharged this turn;
Effect Excess void energy spills out from the dragon in a 60-foot
emanation. Each living creature in the area must succeed at a Fortitude save with a DC equal to the dragon’s Soul Siphoning Breath or gain
weakness to void equal to the dragon’s resistance to spirit for 1 round (or 1 minute on a critical failure).
Resurrection dragons who focus their power into slaying as much of the living as possible can wreath their claws in void energy. To create a dragon with this ability, replace Draconic Frenzy with the following.
Harmful Claw [two-actions] (
divine) The resurrection dragon channels a
divine spell into their claw. They Cast a 1-action version of
harm, but the effects of the spell don’t occur immediately. The dragon then makes a claw Strike. This counts as two attacks for the dragon’s multiple attack penalty. The attack is imbued with the spell’s effects according to the results of the Strike.
Critical Success The Strike deals double damage as normal, and the target must attempt a basic Fortitude save against the spell’s damage, but treats its result as one degree of success worse.
Success The Strike deals damage as normal, and the target attempts a
basic Fortitude save against the spell’s damage.
Failure The Strike deals no damage, but the target must attempt a basic Fortitude save against the spell’s damage.
Critical Failure The Strike deals no damage, and the target is unaffected by the spell.
More necromancy-focused resurrection dragons enjoy creating permanent
undead minions. To create a dragon with this ability, give the dragon the
create undead ritual and replace Risen Commander with the following.
Deathless Servant (
divine,
unholy) When a resurrection dragon performs the
create undead ritual, they can create any common undead and don’t require secondary casters. If the dragon creates a
mindless undead creature whose level is at least 2 lower than themself, it automatically becomes the dragon’s minion—a deathless servant. This minion can’t be destroyed unless the dragon is slain; if reduced to 0 Hit Points, such a minion returns to full Hit Points 1d6 days later. A resurrection dragon can have only one deathless servant at a time.
Resurrection Dragon Spellcasting
Resurrection dragon spellcasters tend to cast the following spells.
Young Resurrection Dragon
Divine Innate Spells DC 26, attack +18;
3rd final sacrifice,
sudden blight,
vampiric feast;
2nd heal,
share life,
spirit sense;
1st command,
infuse vitality,
grim tendrils;
Cantrips (3rd) detect magic,
guidance,
haunting hymn,
read aura,
stabilizeAdult Resurrection Dragon
Divine Innate Spells DC 32, attack +24; As young resurrection dragon, plus
5th dispel magic,
heal,
invoke spirits;
4th harm,
summon undead,
talking corpse;
Cantrips (5th) detect magic,
guidance,
haunting hymn,
read aura,
stabilizeAncient Resurrection Dragon
Divine Innate Spells DC 38, attack +30; As adult resurrection dragon, plus
8th moment of renewal,
raise dead,
summon undead;
7th execute,
harm,
regenerate;
6th field of life,
raise dead,
summon undead;
Cantrips (8th) detect magic,
guidance,
haunting hymn,
read aura,
stabilize Resurrection Archdragon
Divine Prepared Spells DC 46, attack +38; As ancient resurrection dragon plus
10th revival;
9th massacre,
wails of the damned;
Cantrips (10th) detect magic,
guidance,
haunting hymn,
read aura,
stabilize
Revirescena and Esurek
Revirescena and Esurek are a rare mother-son pair of resurrection dragons located on the western coast of the Lake of Mists and Veils who maintain a close bond out of both affection and necessity. Born sickly, Esurek was unable to properly defend himself and eventually met his demise at the hand of a party of adventurers seeking wealth and glory. One of the adventurer’s weapons disrupted Esurek’s soul, forcing Revirescena to send her own soul to the
Boneyard to pull her son’s soul back to his body, chaining their souls together in the process. Revirescena is unable to fully restore Esurek’s disrupted soul. She has become a doting, overprotective parent, seeking a way to return her son’s soul to normal but unable to leave her son’s side long enough to seek help.