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HarmSpell 1

NecromancyNegative
Source Core Rulebook pg. 343
Traditions divine
Cast Single ActionSingle Action to Three ActionsThree Actions
Range varies; Targets 1 living creature or 1 willing undead creature
You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

Single ActionSingle Action (somatic) The spell has a range of touch.
Two ActionsTwo Actions (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
Three ActionsThree Actions (material, verbal, somatic) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.