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There is a Legacy version here.

Katpaskir (Nihilism Demon)

Born of the souls of doomsayers and cult leaders who sought to undermine and unravel reality, katpaskirs are demons of nihilism and unmaking. They pry into the edges of reality, placing themselves into the cracks between realms and scratching away at the composure of existence itself. Katpaskirs have an uncanny sense for locating portals and other planar convergences. They seek to corrupt and expand these gateways, setting them loose to expand on their own or drift across the multiverse. As they do, they slowly contribute to the ultimate unraveling of reality. Katpaskirs often appear as insectile humanoids with multiple arms or legs, each capable of scratching and clawing away at the seams of existence.

Recall Knowledge - Fiend (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

KatpaskirCreature 18

Medium Demon Fiend Unholy 
Source Monster Core 2 pg. 94
Perception +31; darkvision, see the unseen, warp sense
Languages Aklo, Chthonian, Common, Draconic, Empyrean
Skills Acrobatics +31, Arcana +35, Deception +31, Occultism +33, Religion +32, Stealth +31, Thievery +31
Str +6, Dex +5, Con +9, Int +7, Wis +6, Cha +5
Warp Sense The katpaskir senses changes in the planar fabric within 1 mile, including any teleportation effects, sensing the direction and distance to the disturbance. If it senses such a disturbance within 500 feet, the katpaskir can cast scouting eye to observe the area without needing line of sight to the location.
AC 41; Fort +35, Ref +29, Will +30; +1 status to all saves vs. magic
HP 415; Immunities poison; Weaknesses cold iron 15, holy 15
Distortion Field (aura) 30 feet. Reality bends and warps all senses without displacing the katpaskir's actual location. Creatures of the katpaskir's choice who start their turn in the aura must succeed at a DC 37 Will save or treat the area as greater difficult terrain and uneven ground (DC 20). A creature that succeeds still treats the area as difficult terrain. For chosen creatures, the distance through the aura is doubled for determining range penalty.Breach Planar Wards [free-action] Trigger An effect attempts to prevent the katpaskir from using a teleportation effect or from casting summon fiend; Effect The katpaskir attempts to counteract the triggering effect (counteract modifier of +29). The katpaskir automatically fails against an artifact's effect.Mirrored Summons [reaction] Trigger A creature within 30 feet that the katpaskir is aware of casts summon celestial or otherwise summons a holy creature; Effect The katpaskir casts summon fiend, regaining the daily ability to do so if needed. This effect is automatically sustained as long as the triggering summoning is sustained, for up to 1 minute.
Speed 35 feet, burrow 15 feet, fly 35 feet; unfettered movement
Melee [one-action] claw +34 [+29/+24] (magical, unholy), Damage 3d12+14 slashing plus 1d6 spiritMelee [one-action] talon +34 [+30/+26] (agile, magical, unholy), Damage 3d8+14 slashing plus 1d6 spiritDivine Innate Spells DC 40, attack +32; 9th summon fiend (demons only); 8th banishment (×3), disintegrate, flicker; 7th interplanar teleport, teleport; 5th scouting eye (at will), translocate (at will); 4th planar tether (at will); Constant (9th) see the unseen, unfettered movement
Rituals DC 40; 1st demonic pact
Dimensional Ambush [two-actions] (divine, teleportation) The katpaskir casts translocate, then makes a melee Strike that deals three extra dice of damage. This Strike counts as two attacks when calculating the katpaskir's multiple attack penalty.

Sidebar - Additional Lore Rift Makers

Katpaskirs sense weaknesses in planar fabric. These demons worm their way into spaces between dimensions and break down the barriers. They leave holes aimed at causing chaos and dissolution. In this way, katpaskirs gnaw at reality, hoping to one day unravel it.

All Monsters in "Demon"

NameLevel
Abrikandilu (Wrecker Demon)4
Abrikandilu (Wrecker Demon)4
Balor (Fire Demon)20
Brimorak (Arson Demon)5
Coloxus (Fly Demon)12
Degholau (Treason Demon)13
Eshmok (Wasp Demon)9
Ghalzarokh (Tyranny Demon)15
Imvath (Apocalypse Demon)19
Invidiak (Envy Demon)7
Demon, Kalakaigh (Blood Demon)6
Kalavakus (Slaver Demon)10
Katpaskir (Nihilism Demon)18
Kithangian (Beast Demon)9
Miastrilek (Spider Demon)11
Nabasu (Gluttony Demon)8
Nalfeshnee (Boar Demon)14
Omox (Slime Demon)12
Omox Slime Pool17
Pusk (Sloth Demon)2
Quasit1
Roru (Hunter Demon)7
Seraptis (Suicide Demon)15
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Urglid (Grave Demon)13
Vansidieth (Pride Demon)18
Vermlek (Worm Demon)3
Vloriak (Despoiler Demon)5
Vrolikai (Death Demon)20

Demon

Source Monster Core pg. 76 1.1
When a sinful mortal soul is judged and sent on to the Outer Rifts, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Outer Rifts.

Demons are selfish and self-absorbed creatures, and most firmly believe that mortals only play at being more virtuous than fiends. They enjoy tempting mortals into damnation to both indulge their egos and swell their armies. Like many other fiends, one of the great rewards of this manipulation is fulfilling their hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

Sidebar - Additional Lore Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V'sug, Kabriri, and Zura.

Sidebar - Additional Lore Demonic Sources

When a sinful mortal soul is consigned to the Outer Rifts, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Sidebar - Additional Lore Demons and Souls

Demons, like many other fiends, hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, pawns, or even currency for their more powerful masters.

Sidebar - Related Creatures History of Evil

Before mortals flooded the Universe with their sins, qlippoths (page 280) ruled the depths of the Outer Rifts. It has been ages since a qlippoth has risen high enough to directly challenge the demons' hold, but the ancient fiends still work to weaken their enemies by attacking the mortals that spawn them.

Sidebar - Additional Lore Newcomers to the Rifts

Though now the most plentiful fiends of the Outer Rifts, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Rifts for dominance, but eventually their sheer numbers allowed them to become the predominant fiends of the plane.

Sidebar - Locations Out of the Rifts

The winding, ever-changing realm of the Outer Rifts is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Outer Rifts wear through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Sidebar - Additional Lore Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition. Unlike devils, who seek control, demons have a taste for ruin.

Sidebar - Related Creatures Uncountable Demons

The Outer Rifts may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Outer Rifts is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here.

Sidebar - Additional Lore What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven types of demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others' expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.

Shelyn's Corner

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