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Asanbosam
Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hide in treetops and grab prey from above, latching onto their unfortunate victims’ necks to drain their blood. Locals in nearby communities tell horror stories of these “bloodsucking tree-folk,” and experienced jungle explorers keep a close watch on the treetops in asanbosam territory.
An asanbosam’s diet calls for a large amount of iron (typically in the form of blood) to maintain the integrity of its oversized cold iron teeth. When not hunting or mating, an asanbosam spends its waking hours chewing on certain types of rocks to sharpen its teeth.
Some folk tales claim that asanbosams are as old as time and are the original source of cold iron, and that veins of the metal found in the ground are the buried graveyards of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory to hunt these monsters in the hope of collecting sacks of their valuable teeth.
Recall Knowledge - Humanoid
(
Society
)
: DC 22
Asanbosam
Creature 6
CE
Large
Humanoid
Source
Pathfinder #146: Cult of Cinders pg. 80
Perception
+17; darkvision
Languages
Mwangi
Skills
Acrobatics
+14,
Athletics
+16,
Intimidation
+15,
Stealth
+16,
Survival
+14
Str
+5,
Dex
+4,
Con
+2,
Int
-3,
Wis
+1,
Cha
-2
AC
24;
Fort
+15,
Ref
+17,
Will
+10
HP
95
Speed
35 feet, climb 20 feet
Melee
cold iron jaws +17 [
+12/+7
] (
deadly 1d8
),
Damage
2d8+7 piercing
Melee
claw +17 [
+13/+9
] (
agile
,
reach 10 feet
),
Damage
2d6+7 slashing plus Grab
Attack from Above
If an asanbosam is positioned above a target (usually by using its Climb speed), it can make a claw Strike with its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent to the asanbosam. This counts as two attacks when calculating the asanbosam’s multiple attack penalty.
Drink Blood
Requirements
A
grabbed
,
paralyzed
,
restrained
,
unconscious
, or willing creature is within reach of the asanbosam’s jaws.
Effect
The asanbosam sinks its teeth into the creature to drink its blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed at an
Athletics
check against the victim’s Fortitude DC. The victim becomes
drained 1
and the asanbosam regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that’s already drained increases the victim’s drained value by 1, but doesn’t restore any HP to the asanbosam.
A victim’s drained condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 Medicine check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes.
Asanbosam Treasure
The corpse of a dead asanbosam is a treasure in itself. Extracting the creature’s cold iron fangs is no easy process and requires either powerful extraction tools or a vat of chemicals to melt the surrounding bone tissue. The payoff, however, can be substantial in the right market.