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There is a Legacy version here.

Augur

These spherical knots of sinewy muscle, serrated blades, and bloody metal are the most common velstracs on the Netherworld. Each augur has only a single eye, from which they can witness the horrors inflicted by other velstracs, who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter and weigh 30 pounds.

Recall Knowledge - Fiend (Religion): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AugurCreature -1

Tiny Fiend Unholy Velstrac 
Source Monster Core 2 pg. 344
Perception +6; greater darkvision, painsight
Languages Common, Diabolic, Shadowtongue; (can't speak any language)
Skills Acrobatics +6, Deception +4, Intimidation +5, Religion +2, Stealth +6, Torture Lore +5
Str -1, Dex +3, Con +1, Int +2, Wis +1, Cha -1
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions as well as the value of those conditions.
AC 15; Fort +2, Ref +8, Will +5
HP 5, regeneration 2 (deactivated by holy or silver); Immunities cold; Weaknesses holy 5, silver 5
Feel the Blades (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 15 Will save or become frightened 1 (frightened 2 on a critical failure).
Speed 20 feet, fly 40 feet
Melee [one-action] blade +6 [+2/-2] (agile, finesse, magical, unholy, versatile P), Damage 1d4-2–1 slashing plus 1d4-2 persistent bleedDivine Innate Spells DC 15 (-4 dmg); 4th read omens (once per week); 2nd augury (×2); 1st harm (×3); Cantrips (1st) telekinetic hand
Focus Gaze [one-action] (concentrate, divine, fear, mental, visual) The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against feel the blades. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the augur's next turn.Whirling Slice [two-actions] The augur Flies or Strides, whirling as they move. The augur deals the damage of their blade Strike to each creature whose space they enter (DC 14 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times.

All Monsters in "Velstrac"

NameLevel
Augur1
Augur1
Velstrac Conductor9
Ephialtes16
Eremite20
Evangelist6
Evangelist6
Interlocutor12
Interlocutor12
Ostiarius5
Precentor16
Sacristan10
Vincuvicar18

Velstrac

Source Monster Core 2 pg. 344
The shadow-dwelling fiends known as velstracs all share a horrifying preoccupation with the search for ultimate sensation through self-mutilation. Velstracs transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of torture, or turning their agonizing practices back on themselves. They consider themselves enlightened beings, transcending such limitations as morality or mortal taboos, but their victims know them as emotionless tormentors who inflict sadistic suffering. These fiends claim to seek perfection in thought, form, and action, although they don’t recognize any refinement that doesn’t require the painful excision of the flesh or spirit.

Velstracs manifest from the souls of the most extreme masochistic or sadistic mortals who are judged and sent on to the Netherworld. They take on forms that suit their vile predilections, ranging from the low-ranking augurs to the maestros of suffering and mutilation, the eremites. The process of transformation warps the soul step by step, with other velstracs conveying their new members through untold chambers of pain among the dark reaches of the Netherworld.

Sidebar - Advice and Rules Check With Players

Velstracs are creatures of pain and mutilation. Encounters with velstracs often delve into the realm of body horror, which could be overly disturbing to some players, leading to unintentional effects on your game and your friends. Before introducing velstracs into your game, talk with your players to learn about any particular phobias or limits to determine what content you bring to the table, and consider that on your own behalf as well. Some specific elements to be aware of are velstrac themes around cutting flesh and drawing blood, especially the eremite’s abilities to remove the flesh of others and graft it to themself.

Sidebar - Additional Lore Despicable Origins

Velstracs originated with the first debased thoughts of mortals, which divine beings found so deplorable that they locked all velstracs away in Hell. It wasn’t long, however, before the newly formed beings escaped their infernal prison to the Netherworld.

Sidebar - Related Creatures Other Velstracs

There are as many different velstracs as there are ways to inflict pain. Other velstracs range in power from the relatively weak lampadariuses to the powerful phylacators.

Sidebar - Locations The Shadow Forge

Many velstracs outsource the forging of their chains to unique velstracs known as almoners. These six-armed, legless humanoids toil endlessly at a great burning foundry called the Shadow Forge. Almoners operate under mysterious strictures and are just as likely to turn a velstrac away emptyhanded as not.

Sidebar - Additional Lore Velstrac Divinities

The most powerful velstracs are unique divinities known collectively as velstrac demagogues—powerful creatures worshipped by those mortals who seek to experience agonizing new revelations and gain power by enhancing the body through pain.

Sidebar - Additional Lore Velstracs on Golarion

Velstracs are most often encountered in the shadowy realm of Nidal, where the state worship of Zon-Kuthon is rigidly enforced. Indeed, many velstracs are created from the souls of Joyful Things, devotees of Zon-Kuthon who have had their limbs amputated to focus their minds on the veneration of pain, sacrifice, and torment.

Shelyn's Corner

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