All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Hellknight

The word “Hellknight” is enough to strike fear into even the most seasoned of veterans. When even one Hellknight enters a town, many cower in their homes, praying that the feared soldier has no business with them. Hellknights are easily identified by their unique armor, among the most iconic in all of Golarion. Decorated with fearsome adornments, the individual Hellknight's goals are clear since those enhancements are the very things that identify their order. Donning this armor without the title of Hellknight is a foolish endeavor, as the punishment for doing so will often yield a fate worse than death.

Joining the ranks of the Hellknights is no small matter either. A trial by fire is an understatement, for they must best a devil in a duel, and their victory must be witnessed by a Hellknight in good standing. Once initiated, the requirement for Hellknights of all orders is to steadfastly uphold the Measure and the Chain, a two-faceted approach to their edicts. The Measure is a series of laws that the Hellknights believe all humanoids should adhere. The Chain is the three-pronged approach that they take to enforce the Measure: order, discipline, and mercilessness. The laws within the Measure and how they focus on them through the lens of the Chain is how Hellknights have earned their fearsome reputation. While Hellknights are widely feared and usually respected, most joined due to their sense of duty and their wish to be a part of a greater whole, working to bring forth a world where laws and order rule.

Elite | Normal | Weak
Proficiency without Level

HellknightCreature 7

Medium Human Humanoid 
Source Cheliax, Infernal Inheritence pg. 210
Recall Knowledge DC 23 • Humanoid (Society)
Perception +16
Languages Common, Diabolic
Skills Athletics +17, Hell Lore +16, Intimidation +17, Religion +15, Society +14
Str +6, Dex +2, Con +4, Int +1, Wis +3, Cha +4
Items +1 composite longbow (20 arrows), +1 morningstar, average manacles, Hellknight plate TV
AC 25; Fort +18, Ref +12, Will +15; +1 status to all saves vs. mental
HP 120; Resistances mental 5, slashing 3
A Hellknight Knows No Fear Whenever a Hellknight would become frightened, reduce the condition value by 1 (to a minimum of 0). If the Hellknight succeeds against an effect with the fear trait, they get a critical success instead.Reactive Strike [reaction] Rebuke Incompetence [reaction] (mental) Trigger A creature critically fails an attack roll against the Hellknight; Requirements The Hellknight is aware of the attack and can see the attacker; Effect The Hellknight rebukes the pitiful attempt to damage them, dealing 2d4 persistent mental damage to the triggering creature.
Speed 25 feet
Melee [one-action] morningstar +18 [+13/+8] (magical, versatile P), Damage 1d6+10 bludgeoningMelee [one-action] fist +17 [+13/+9] (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoningRanged [one-action] composite longbow +16 [+11/+6] (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+7 piercingFearsome Stare [two-actions] The Hellknight glares viciously, attempting a single Intimidation check to Demoralize all creatures within 15 feet. Demoralize loses the auditory trait and gains the visual trait, and the Hellknight doesn’t take a penalty if a creature doesn’t understand their language.Grievous Blow [two-actions] The Hellknight makes a morningstar Strike. On a success, the attack deals an additional die of weapon damage, and the target is frightened 1 (frightened 2 on a critical hit). This counts as two attacks for the Hellknight’s multiple attack penalty.Steadfast Formation [one-action] (manipulate) Requirements The Hellknight is adjacent to another Hellknight; Effect The Hellknight assumes a defensive stance, giving themself and an adjacent Hellknight a +2 circumstance bonus to AC for 1 round. This bonus is lost if the Hellknights are no longer adjacent to each other.

Sidebar - Advice and Rules A Hellknight's Favored Weapon

Hellknight approaches vary from order to order, as do the type of weapon they brandish in combat. GMs should feel free to replace the morningstar with the favored weapon of a specific order.

Order of the Chain: flail
Order of the Gate: dagger
Order of the Glyph: battle axe
Order of the Godclaw: morningstar
Order of the Nail: halberd or lance
Order of the Pike: longspear
Order of the Pyre: glaive
Order of the Rack: longsword or whip
Order of the Scar: rapier
Order of the Scourge: mace, scourge, or whip
Order of the Torrent: halberd or longbow
Order of the Wall: bec de corbin

All Monsters in "Hellknights"

NameLevel
Hellknight7
Hellknight Armiger4
Hellknight Paravicar11
Hellknight Signifer7

Hellknights

Source Cheliax, Infernal Inheritence pg. 210
The word “Hellknight” is enough to strike fear into even the most seasoned of veterans. When even one Hellknight enters a town, many cower in their homes, praying that the feared soldier has no business with them. Hellknights are easily identified by their unique armor, among the most iconic in all of Golarion. Decorated with fearsome adornments, the individual Hellknight's goals are clear since those enhancements are the very things that identify their order. Donning this armor without the title of Hellknight is a foolish endeavor, as the punishment for doing so will often yield a fate worse than death.

Joining the ranks of the Hellknights is no small matter either. A trial by fire is an understatement, for they must best a devil in a duel, and their victory must be witnessed by a Hellknight in good standing. Once initiated, the requirement for Hellknights of all orders is to steadfastly uphold the Measure and the Chain, a two-faceted approach to their edicts. The Measure is a series of laws that the Hellknights believe all humanoids should adhere. The Chain is the three-pronged approach that they take to enforce the Measure: order, discipline, and mercilessness. The laws within the Measure and how they focus on them through the lens of the Chain is how Hellknights have earned their fearsome reputation.

Shelyn's Corner

×