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Behir

The behir is a massive, serpentine beast with never fewer than a dozen short legs, each ending in three hooked talons. A behir can live to 80 years, but most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs 4,000 pounds.

Recall Knowledge - Beast (Arcana, Nature): DC 24

BehirCreature 8

NHugeBeastElectricity
Source Bestiary 2 pg. 38
Perception +17; darkvision
Languages Draconic
Skills Acrobatics +16, Athletics +19, Intimidation +18, Stealth +18, Survival +15
Str +7, Dex +4, Con +5, Int -2, Wis +3, Cha +4
AC 27; Fort +19, Ref +16, Will +15
HP 140; Immunities electricity
Speed 30 feet, climb 15 feet
Melee Single ActionSingle Action jaws +18 [+13/+8] (reach 15 feet), Damage 2d12+10 piercing plus GrabMelee Single ActionSingle Action claw +18 [+14/+10] (agile), Damage 2d6+10 slashingBreath Weapon Two ActionsTwo Actions (electricity, evocation, primal) The behir breathes lightning that deals 9d6 electricity damage in an 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.Claw Storm Three ActionsThree Actions The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra 1d6 electricity damage with each Strike. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks. If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall.Constrict Single ActionSingle Action 2d6+7 bludgeoning, DC 27Swallow Whole Single ActionSingle Action (attack) Large, 2d12+7 bludgeoning, Rupture 21Wrap in Coils Single ActionSingle Action Requirements The behir has a creature either restrained or grabbed in its jaws; Effect The behir moves the creature into its coils, freeing its jaws. The creature remains grabbed and takes 1d6+6 slashing damage. The behir's coils can hold as many creatures as will fit in its space.

Sidebar - Additional Lore Hatred of Dragons

Some scholars have speculated that behirs are somehow related to blue dragons, citing their reptilian features, lightning breath, and ability to speak the Draconic language, but such scholars would do well to keep such opinions from behirs they encounter in the field. Nothing infuriates a behir faster than likening it to a dragon!