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Copper Hand Illusionist

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Elite | Normal | Weak
Proficiency without Level

Weak Copper Hand IllusionistCreature 4

Legacy Content

LE Medium Human Humanoid 
Source Pathfinder #158: Sixty Feet Under pg. 23
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 19 • Humanoid (Society)
Perception +13
Languages Common, Vudrani
Skills Acrobatics +11, Arcana +11, Deception +7, Stealth +11, Thievery +11
Str +2, Dex +4, Con +1, Int +4, Wis +1, Cha +0
Items {{treasure 1692 "moderate healing potion"}}, +1 {{weapons 3 "dagger"}}, spellbook
AC 20 (with {{spells 174 "mage armor"}}); Fort +6, Ref +11, Will +10
HP 55
Speed 25 feet
Melee [one-action] dagger +11 [{{rules 2289 "+7/+3"}}] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+5 piercingArcane Prepared Spells DC 21, attack +13 (-4 dmg); 3rd haste, hypnotic pattern, vampiric touch; 2nd dispel magic, invisibility, mirror image, telekinetic maneuver; 1st color spray, illusory disguise, illusory object, spider sting; Cantrips (3rd) daze, detect magic, electric arc, ghost sound, shield
{{creatureAbilities 34 "Sneak Attack"}} The Copper Hand illusionist deals 2d6 additional precision damage to {{conditions 16 "flat-footed"}} creatures.

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