Arcane | Divine | Occult | Primal

Telekinetic ManueverSpell 2

Source Core Rulebook pg. 377
Traditions arcane, occult
Cast Two ActionsTwo Actions somatic, verbal
Range 60 feet; Targets 1 creature
With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.