All Monsters in "Devotee"
Source NPC Core pg. 28Religions inspire devout individuals to uphold their tenets.
Swapping Deities
You can customize an acolyte, zealot, priest, or other NPC tied to a specific deity to match another deity.
- Change the NPC's sanctification to match the new deity.
- Add the deity's divine skill at the highest skill modifier the PC has. You can optionally remove the old deity's divine skill.
- Change their weapon to the new deity's favored weapon. You can usually leave the weapon damage as-is.
- If the NPC has multiple harm or heal spells at their top spell rank (mimicking a cleric's divine font), change that spell to match the new deity's font. If the NPC has the healing hands ability, change it to selective energy.
Selective Energy When the devotee casts a version of harm or heal that has an area, they can designate up to 5 creatures in the area. Those creatures are not targeted by the spell. - Swap some spells out for devotee spells or others that match the new deity's style. You can swap out domain spells if you choose, but this is a more involved process, and it's best to reference Player Core (see domains and domain spells here).
For information on deity mechanics, see the deitiy table
here.
Deity Swap Example
To make a priest of
Urgathoa, you would make the following changes to the
priest of Sarenrae, following the bullet points above.
- Change the holy trait to unholy.
- Add Intimidation +14 and remove Medicine +14.
- Change their scimitar to a scythe. You can change the 1d6+7 damage to the equivalent 1d10+5 if you want to use the scythe's normal damage die.
- Change the spells as follows, and replace healing hands with selective energy. This list includes an example of swapping the sun domain for the undeath domain.
3rd bind undead, chilling darkness, harm (×5), vampiric feast; 2nd blood vendetta, false vitality, spiritual armament; 1st enfeeble, fear, goblin pox; Cantrips detect magic, divine lance, guidance, read aura, void warp; Cleric Domain Spell touch of undeath
Swapping Champion Deities
To make the swap for a champion, use the causes found
here.
- Change the sanctification and divine skill, as noted above.
- Change the favored weapon as noted above. If the champion had a two-handed weapon and the new deity has a one-handed favored weapon, reduce the champion's AC by 1 and give them a steel shield. Conversely, if the stat block had a one-handed favored weapon and shield, increase the champion's AC by 1, remove the shield, and change the shields of the spirit focus spell if the champion had it (see below).
- Swap out the champion's reaction (Liberating Step for the champion of Shelyn or Exalted Retributive Strike for the deific champion of Iomedae) for the one listed in the new cause. Include the exalted reaction benefit if the champion's level is high enough.
- If needed, change the champion's focus spell to lay on hands if the deity allows heal for their divine font or to touch of the void if the deity allows harm. If your champion uses a shield, you can change the focus spell to shields of the spirit.
Crossover Ancestry NPCs
Several of the NPCs elsewhere in NPC Core can fit well in this group:
Spirit priest (level 5)
Divinatory Herbs
Revered herbs and other plants hold a sacred role in divine practice, especially in the trances of sibyls and other oracular rituals. These herbs can shift between nations and growing seasons, but common herbs are bay leaves, chamomile, ivy, lavender, and mugwort.
Faithless Goals
What sets a blasphemer apart from the prophet comes down to the blasphemer's at least partial awareness that they're purposefully corrupting the word of their deity. Blasphemers don't have the ability to cast cleric spells, since they're not following the tenets of their god; however, they may have additional spellcasting abilities they use to conceal this fact
Implements Of Faith
The most essential equipment to display one's faith is the
religious symbol of their deity, and those traveling in dangerous areas make sure to have the deity's favored weapon at hand. Expressing devotion through their other accoutrement is also a priority, such as blue-and-gold clothing and a golden religious symbol for a follower of
Sarenrae or black clothes, chains, and spikes for one of
Zon-Kuthon's faithful.
Redemption Through Penance
Gods have many demands, and even the devoted can fail to meet them. It is important to understand what might cause one to lose a connection with their deity and what steps are necessary to atone and regain their place among the devoted, as these vary widely between deities. Though the penitent is the most likely to have fallen from their faith, many of these NPCs could have their divine abilities removed to appear as fallen or excommunicated characters.
Walking In Faith
Devotees who travel the world endeavor to spread word of their faith. They might call upon divine magic (for rituals to strengthen communities, spells to aid the grieving, or to provide protection) to exemplify the ideals of their faith and thwart those that would bring harm. Followers of unholy deities might take a different path, leaving behind ruin, undeath, or other scars that show the power of their deity