There is a Remastered version
here.
Adept
Adepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. Others volunteer to join a cabal by passing an initiation ritual.
Legacy Content
N Medium Human Humanoid
Source Gamemastery Guide pg. 228
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 12 • Humanoid (Society)
Perception +2
Languages Common
Skills Arcana +3, Diplomacy +1, Occultism +5, Scribing Lore +3, Society +3
Str +0, Dex +2, Con +0, Int +3, Wis +2, Cha +1
Focused Thinker [one-action] (concentrate) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to Recall Knowledge, but take a -2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait.
Items journal, robes, scroll case, writing set
AC 12; Fort +0, Ref +2, Will +4
HP 8
Speed 25 feet
Melee [one-action] fist +4 [+0/-4] (agile, nonlethal), Damage 1d4-2 bludgeoningRanged [one-action] journal +4 [-1/-6] (nonlethal, thrown 10 feet), Damage 1d6-2 bludgeoningOccult Spells Known DC 12 (-4 dmg); Cantrips (1st) daze, detect magic, mage hand
All Monsters in "Mystics"
Source Gamemastery Guide pg. 228Those initiated into the hidden truths and forbidden secrets of the world are forever transformed—or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.
Dark Rituals
Most rituals have a simple gp cost and skills. But what if a desperate NPC is willing to offer something darker, such as lives, souls, or worse? Such a nefarious ritual uses a normal ritual as a baseline, but the DCs and proficiency requirements might be reduced or waived entirely, as might any gp cost.
Forms Of Fortune-Telling
Anthomancy: Flowers.
Astrology: The cosmic caravan.
Demonomancy: Asking demons.
Harrowing: Harrow card readings.
Haruspicy: Entrails.
Ichthyomancy: The next fish caught.
Mazomancy: A nursing babe.
Oneiromancy: Dreams.
Tyromancy: Coagulation of cheese.
Mystic Cadres
Golarion has several mystic groups.
The Church of Razmir offers a plan of 31 steps to divinity. The
Esoteric Order of the Palatine Eye seeks celestial truths said to be granted by an ancient angel.
Knights of the Aeon Star search for secret lore. Followers of
Rivethun, dwarven animism, reach out to spirits to gain knowledge and earn favors.
Mystic Rituals
The following are rituals sometimes cast by mystic groups. Those from the
Bestiary are available only to appropriate celestials and fiends within the organizations.