There is a Remastered version
here.

Hand AdzeLegacy Content
Agile Forceful Grippli Sweep Thrown 10 ft. Source Ancestry Guide pg. 138Price 5 sp;
Damage 1d4 S;
Bulk L
Hands 1
Type Melee;
Category Martial;
Group Axe
This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces.
Gripplis use the hand adze for crafting and as close quarters weapons.
Traits
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Forceful: This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each later attack gains a circumstance bonus to damage equal to double the number of damage dice.
Grippli: Gripplis are a family of frog-like humanoids. Gripplis craft and use these weapons.
Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Thrown 10 ft.: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon's Range entry. Paizo Clarification
Whether you're wielding something can get complicated when you're using a thrown weapon with the returning rune or another ability that returns a thrown weapon to your hand. Typically, you're no longer counted as wielding a weapon when you throw it.
The GM might allow you to still count as wielding the item for some purposes, like staying in a stance that requires you to be wielding a weapon, but this is very much based on the GM's judgment.
When it comes to items built to share runes, the thrower's bandolier is expressly built to duplicate runes on thrown weapons. Doubling rings are meant for melee weapons and blazons of shared power are for a melee weapon and a one-handed firearm, crossbow, or the like. Again, your GM might make an exception based on the treasure available in your game.
Critical Specialization Effects
Source Core Rulebook pg. 283Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its
striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.