All Equipment
Adjustments | Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Contracts | Cursed Items | Grimoires | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Spellhearts | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Precious Material Weapons | Specific Magic Weapons


PFS StandardWar Flail

Source Core Rulebook pg. 281 2.0
Favored Weapon Alglenweis, Geryon, Groetus, Imbrex
Price 2 gp; Damage 1d10 B; Bulk 2
Hands 2
Category Martial
Group Flail; Traits Disarm, Sweep, Trip
This large flail has a long shaft connected to a shorter piece of stout wood or metal that’s sometimes inlaid with spikes.

Traits

Disarm:

You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Sweep:

This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.

Trip:

You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.


Critical Specialization Effects

Source Core Rulebook pg. 283 2.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Flail: The target is knocked prone.
Filter Use These filters are still being tested and do not currently function properly on Mobile (Desktop View will work). Please use the Contact Us field on the main menu to report any issues.

You can apply filters, sort by, or hide columns by right-clicking them on a PC, or pressing ≡ on mobile. Your column order and visibility preferences will be kept after you switch pages.
All columns should function as the filters describe, with the following exceptions:
  • 'Between' Function: To use the 'between' function on any number column, separate each number with a space and then select the 'between' option (eg: '4 10', minus the quotations would get all results between 4 and 10).
  • 'NULL' or 'Empty' Results: Set filter 'Is Empty'. This will find results where we show an emdash — (Exception: Bulk is -1)
  • Bulk: Numbers Only. -1 = None, 0 = Light, 1+ = Normal
  • PFS Legality: Numbers Only. 0 = No PFS Ruling; 1 = Standard; 2 = Limited; 3 = Restricted
  • Price: Numbers Only. 1 cp = 0.1; 1 sp = 1; 1 gp = 10
  • Traits: Use 'Contains' for one Trait at a time. Does not support multiple Traits yet.

For increased filtering power, click the 'Export to CSV' button in the top-right of the grid and further filter the data in Excel or a similar medium.