All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Banners | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons


PFS LimitedProtector's Final GiftItem 5

This Item may contain spoilers from the Myth-Speakers Adventure Path

Rare Magical Poison 
Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 78
Price 150 gp
Usage held in 1 hand; Bulk 1
Base Weapon Rapier
Within hives of giant bees, some become protectors of their hive and etch runes onto their stingers via dance. Upon such a bee's death, its stinger can be removed from its body and used as +1 striking rapier, though a hilt often needs to be attached for skilled swordsmanship. The imbued magic allows the stinger to slowly renew a small bit of its venom supply. The wielder can gather this and deliver it during a Strike. The victim is made to see prophetic flashes of their future as it courses through their system.

Activate—Apiprophecy Sting [free-action] (manipulate); Frequency once per day; Effect The protector's final gift secrets apiprophecy venom, which coats the blade and affects the next creature successfully struck with the blade within the next minute.

Apiprophecy Venom (poison) Saving Throw DC 20 Will; Maximum Duration 4 rounds; Stage 1 2d6 mental damage and dazzled