|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Equipment
Adventuring Gear
|
Alchemical Items
|
Armor
|
Artifacts
|
Consumables
|
Contracts
|
Cursed Items
|
Held Items
|
Intelligent Items
|
Materials
|
Other
|
Relics
|
Runes
|
Services
|
Shields
|
Snares
|
Staves
|
Structures
|
Tattoos
|
Vehicles
|
Wands
|
Weapons
|
Worn Items
Gauntlight
Item 20
This Item is from the Abomination Vaults Adventure Path and may contain Spoilers
Unique
Artifact
Magical
Necromancy
Source
Pathfinder #163: Ruins of Gauntlight pg. 77
Gauntlight
is much more than a 115-foot-tall lighthouse rising from the heart of an old ruin in Fogfen—its pale stone walls extend far below the ruins, passing through eight different dungeon levels and finally terminating at the ninth level below the surface, where its deep foundation centers on an ominous chamber where, long ago,
Nhimbaloth
herself once physically brushed against this world. Once she finished its physical construction, the sorcerer Belcorra Haruvex used this spot as a source of power to infuse the walls, floors, and ceilings of each of
Gauntlight's
levels with eldritch power. The lens at the apex of the lighthouse would have, in time, been able to focus this lingering eldritch energy into a powerful beam, but Belcorra's plans were cut short before she could replace the mundane lenses with dangerous magical ones.
As an artifact,
Gauntlight
can't be damaged by normal means. Its walls are impenetrable and impervious to any attempt to breach them by anybody except for followers of Nhimbaloth. They block effects that allow temporary passage, such as
passwall
, and also create a barrier against dimensional travel. The walls attempt to
counteract
teleportation
effects and planar travel into or out of areas within
Gauntlight
and efforts to summon creatures into the area (using a +37 counteract modifier); this effect does not stop a summoned creature from departing when the summoning ends.
In
Gauntlight's
current state of diminished functionality, it can be activated only in the two ways below. By swapping in a series of magical lighthouse lenses that focus Nhimbaloth's baleful gaze—lenses so powerful that even Belcorra takes special care with them—the artifact gains significantly greater power, including the ability to reach all the way to Absalom and to activate its effects every minute. These lenses are described in “Eyes of Empty Death,” the third adventure in the Abomination Vaults Adventure Path.
To activate
Gauntlight
, a creature must be in the deepest portion of the artifact (this chamber is in the Temple level and is presented in “Eyes of Empty Death”). From this point, a creature can observe the world outside remotely through
Gauntlight's
lens, including any area
Gauntlight's
beam can reach.
Activate
Interact;
Frequency
once per month;
Effect
A pale blue beam shines from
Gauntlight's
lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The light saturates the region, causing any corpses in the area or within 10 feet of the surface of the illuminated area to animate as level –1 undead (typically as
skeleton guards
or
zombie shamblers
). Once animated, the undead remain active until slain. Until then, they remain uncontrolled and are driven only by the desire to slaughter the living. If
Gauntlight
is fully restored, the undead instead animate as any Common
undead
of 15th level or less, as the user wishes.
Activate
Interact;
Frequency
once per month;
Effect
A pale blue beam shines from
Gauntlight's
lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The user chooses one creature of 4th level or less that is physically located within
Gauntlight
; this creature is then is teleported to any point within this illumination radius. If
Gauntlight
is fully restored, any number of creatures within
Gauntlight
of 15th level or lower can be transported. This is a
teleportation
effect.
Destruction
If Belcorra's ghost is permanently destroyed,
Gauntlight
loses all of its magical properties and collapses in on itself all the way down to its base, leaving an incredibly deep pit in the Fogfen.