|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Equipment
Adventuring Gear
|
Alchemical Items
|
Armor
|
Artifacts
|
Consumables
|
Contracts
|
Cursed Items
|
Held Items
|
Intelligent Items
|
Materials
|
Other
|
Relics
|
Runes
|
Services
|
Shields
|
Snares
|
Staves
|
Structures
|
Tattoos
|
Vehicles
|
Wands
|
Weapons
|
Worn Items
Lantern of Empty Light
Item 6
This Item is from the Abomination Vaults Adventure Path and may contain Spoilers
Rare
Enchantment
Magical
Source
Pathfinder #163: Ruins of Gauntlight pg. 78
Price
240 gp
Usage
held in 1 hand;
Bulk
1
It's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it is consumed by the Outer Goddess
Nhimbaloth
. A lantern of empty light is not intrinsically an evil item, though it remains a favored tool of those who would manipulate the minds of others for sinister reasons. It can be used as a normal
bull's-eye lantern
, but prolonged use tends to instill in the user a vague sense of being watched by unseen eyes.
Activate
Interact (
emotion
,
visual
);
Frequency
once per day;
Effect
You direct the lantern's light upon a single living creature within 60 feet. That creature must attempt a DC 20 Will save to resist the light's effects.
Critical Success
The creature is unaffected and realizes that you attempted to mentally influence them with the light.
Success
The creature is unaffected but thinks the light was harmless, unless it knows the true nature of the lantern already.
Failure
The creature becomes
fascinated
by the lantern's light, and remains fascinated as long as you Sustain the Activation, up to 10 minutes.
Critical Failure
As failure, but you can Sustain the Activation for up to 1 hour. When the effect ends, the fascinated creature remembers any events that took place while fascinated only as indistinct, dream-like memories.
Activate
Interact;
Frequency
once per day;
Effect
You direct the lantern's light upon a single incorporeal undead creature within 60 feet to siphon away some of the creature's essence, dealing 4d8 positive damage to the creature (DC 20 basic Will save).