
Sanguimancer Dedication Feat 2This Feat may contain spoilers from the Shades of Blood Adventure Path
Rare Archetype Dedication Source Pathfinder #213: Thirst for Blood pg. 84Archetype Sanguimancer
The life essence in your blood recovers naturally over time. You gain a special type of
temporary Hit Points called sanguimancy Hit Points that follow the normal rules for temporary Hit Points with two exceptions: you can spend them to power some sanguimancy feats, and you can never have a greater number of sanguimancy Hit Points than double your level.
After a full 8-hour rest, you gain sanguimancy HP equal to your level that last for 8 hours. If someone successfully restores HP to you with Treat Wounds, you also gain 1 sanguimancy HP for every 10 Hit Points recovered (minimum 1 sanguimancy HP).
Special Sanguimancer feats have the trait matching your spellcaster tradition; if you don't have one, choose
divine or
occult when you select the Sanguimancer Dedication.
Sanguimancer Dedication Leads To...
Blood Shield,
Exsanguinate,
Transfusion,
VenipunctureTraits
Rare: This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
Archetype: This feat belongs to an archetype.
Dedication: Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.