All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Enfiron (Infiltrator Devil)

Corrupting order into tyranny is one of the great goals of devilkind, and enfirons are the tip of the spear in that pursuit. A single enfiron is enough to bring a small organization under Hell’s control, and they’re just as skilled in cooperatively dismantling larger groups. They typically begin an infiltration by joining the ranks of their target in mortal form, magically spy on the thoughts and conversations of their fellows, and coax key members into taking infernal deals that prey on their weak mortal needs.

Enfirons’ mastery over speech and spellcraft means they rarely need to use violence, as they can coax and cajole their targets in any tongue. Even when words fail or their lies are revealed, they can silence witnesses with their venom, constricting the victim’s throat and suffocating them in moments without a visible wound. In open battle, they defend themselves with their magically augmented voice, literally tearing foes to shreds with their words.

Elite | Normal | Weak
Proficiency without Level

Elite EnfironCreature 15

Medium Devil Fiend Unholy 
Source Cheliax, Infernal Inheritence pg. 207
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 34 • Fiend (Religion)
Perception +30; greater darkvision, truesight
Languages Common, Diabolic; telepathy 100 feet, truespeech
Skills Acrobatics +27, Athletics +22, Deception +33, Diplomacy +33, Intimidation +30, Religion +27, Stealth +30
Str +4, Dex +7, Con +3, Int +5, Wis +5, Cha +8
AC 35; Fort +25, Ref +30, Will +28; +1 status to all saves vs. magic
HP 245; Immunities fire; Resistances physical 10 (except silver), poison 10; Weaknesses holy 10
Silencing Stab [reaction] Trigger A creature within the enfiron's reach speaks; Effect The enfiron makes a spike Strike against the triggering creature. If the enfiron is under the effects of Change Shape, the Strike deals piercing damage regardless of their appearance. If the target fails the saving throw against enfiron venom, it's afflicted at stage 2. The enfiron also attempts a Deception check, comparing the result to the Perception DCs of all creatures that can see the attack (excluding the target). On a success, that creature is unaware of the attack.
Speed 40 feet
Melee [one-action] spike +31 [+27/+23] (agile, finesse, magical, unholy), Damage 3d6+2+12 piercing plus enfiron venomDivine Innate Spells DC 36, attack +28 (+4 dmg); 6th blistering invective, dominate; 5th mind probe (at will), subconscious suggestion, translocate; 4th clairvoyance, invisibility, silence, suggestion, translocate (at will); 3rd clairaudience (at will); 2nd invisibility, silence; Cantrips (6th) bullhorn, haunting hymn, message; Constant (6th) truesight, truespeech
Rituals DC 36 (+4 dmg); 1st diabolic pact
Change Shape [one-action] (concentrate, divine, polymorph) The enfiron can take the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).Enfiron Venom (poison) Saving Throw DC 36 Fortitude; Maximum Duration 6 rounds; Stage 1 6d6 poison damage and stupefied 1 (1 round); Stage 2 7d6 poison damage, stupefied 2, and unable to speak (1 round); Stage 3 8d6 poison damage, stupefied 2, unable to speak, and must hold its breath or suffocate (1 round)Hidden Wounds (divine, illusion) Any wounds the enfiron inflicts, even from spells, appear to be instantly but superficially mended, as if no violence took place against the target. A creature attempting to Treat Wounds on a victim must first disbelieve the illusion (DC 33 Perception check) or take a –2 circumstance penalty to the check. If a creature fails a check to Treat Wounds without first disbelieving the illusion, they get a critical failure instead.

Sidebar - Additional Lore Cooperative Infiltration

Enfirons often work together to infiltrate larger organizations. By telepathically coordinating their actions, they can provide distractions, vouch for each other, and dominate multiple key figures at once, dramatically increasing their odds of success. Should their deception fail, they can apply doses of their venom to several victims at the same time to keep them quiet.

All Monsters in "Devil"

NameLevel
Advodaza (Nemesis Devil)18
Gambling Devil (Agadaz)4
Ayngavhaul (Heresy Devil)13
Bdellavritra (Belier Devil)16
Cephalophix (Spellbreaker Devil)5
Coarti (Messenger Devil)7
Cornugon (Horned Devil)16
Deimavigga (Apostate Devil)17
Enfiron (Infiltrator Devil)14
Erinys (Fury Devil)8
Ferrugon (Rust Devil)12
Gelugon (Ice Devil)13
Gylou (Handmaiden Devil)14
Hamatula (Barbed Devil)11
Hellbound Attorney4
Imp1
Insidiator (Entrapment Devil)1
Instillo (Docent Devil)8
Kylix (Cupbearer Devil)4
Levaloch (Warmonger Devil)7
Merztorlegon (Siege Devil)19
Munagola (Executioner Devil)11
Nessari (Tyrant Devil)20
Ochiastis (Assassin Devil)15
Odvolos (Censorship Devil)5
Ort (Drudge Devil)0
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Sarglagon (Drowning Devil)8
Uniila (Cabal Devil)10
Velavi (Librarian Devil)2
Vinculatti (Warden Devil)11
Vordine (Infantry Devil)5
Vordine Legion10
Zebub (Accuser Devil)3

Devil

Source Monster Core pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks.

Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly orts perform subservient labor to more powerful and specialized devils, such as infantry and contract devils, while the greatest nessaris command entire infernal armies.

Asmodeus stands at the apex of the structure he created, but the layers below him are marked by a constant jockeying for position. Most diabolic plans ultimately serve to improve the schemer's place in the hierarchy.

Sidebar - Additional Lore Archdevils

Eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Barbatos is the doorwarden of Hell's uppermost layer, while Dispater rules Hell's largest city. Mammon guards Hell's treasuries, and Belial designs new weapons for Hell's legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hell's armies. Baalzebul is a brooding archdevil who has fallen from Asmodeus's favor, while Mephistopheles was formed from the plane of Hell itself

Sidebar - Additional Lore Diabolic Divinities

Numerous unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as nessaris. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or to seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hell's organization, and the state church is that of Asmodeus.

Sidebar - Related Creatures Fiendish Relations

Devils view daemons' constant hunt for souls as a short-sighted waste of potential, and demons' selfish destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Additional Lore Fire and Ice

The classic depiction of Hell is of a burning wasteland of magma and volcanoes, a searing landscape rife with the screaming souls of the damned. Yet those who have visited Hell know the awful truth—for its torments do not cease at eternal burning. Some regions of Hell are perpetually frozen reaches of razor-sharp ice and flesh-scouring wind, while others are miasmic swamps filled with poison and disease. Hell does not limit its torturous toolbox merely to the fires for which it is so well known!

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the mechanical warmonger devils, the cherub-faced and fly-bodied accuser devils, and the executioner devils beholden to the Queens of Night are but a few examples of these widespread immortal creatures.

Sidebar - Additional Lore The Hierarchy of Hell

Hell is a harsh plane of law with little use for compassion or empathy. As such, it exists entirely within a strict hierarchy, and this order extends to its denizens. While different types of demons correspond to various sins and daemons are associated with modes of mortal death, the different types of devils exist solely to fulfill particular roles in the infernal machine. On occasion, a particular devil can transcend the role for which they were literally shaped, but this often transforms the devil physically into the type suitable for their new role.

Shelyn's Corner

×