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Imp

Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master’s soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them.

Recall Knowledge - Fiend (Religion): DC 15

ImpCreature 1

LETinyDevilFiend
Source Bestiary pg. 87
Perception +7; greater darkvision
Languages Common, Infernal; telepathy (touch)
Skills Acrobatics +7, Athletics +6, Deception +7, Religion +5
Str -1, Dex +4, Con +0, Int +1, Wis +2, Cha +2
AC 17, Fort +5, Ref +9, Will +7
HP 15; Immunities fire; Resistances physical 3 (except silver), poison 5; Weaknesses good 3
Speed 20 feet, fly 30 feet
Melee Single ActionSingle Action stinger +9 (agile, evil, finesse, magical), Damage 1d4-1 piercing plus 1d4 evil and imp venomDivine Innate Spells DC 17; 4th read omens; 2nd invisibility (at will, self only); 1st charm, detect alignment (at will, good only); Constant (1st) detect magic
Change Shape Single ActionSingle Action (concentrate, divine, polymorph, transmutation)
  • Boar size Medium; scent (imprecise) 30 feet; Speed 40 feet; Melee tusk +9 (finesse), Damage 1d10–1 piercing
  • Giant Spider size Medium; Speed 25 feet, climb 25 feet; Melee fangs +9 (finesse, poison), Damage 1d6–1 piercing plus 1d4 poison
  • Rat scent; Speed 20 feet; Melee jaws +9 (agile, finesse), Damage 1 piercing
  • Raven scent; Speed 10 feet, fly 40 feet; Melee beak +9 (finesse), Damage 1 piercing
Diabolic Healing Single ActionSingle Action (concentrate, divine, healing, necromancy) Frequency once per round. Effect The imp regains 1d6 Hit Points.Imp Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and clumsy 1 (1 round); Stage 2 1d6 poison damage, clumsy 1, and slowed 1 (1 round)Infernal Temptation Single ActionSingle Action (divine, concentrate, enchantment, evil, fortune) Frequency once per day. Effect The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.

All Monsters in "Devil"

NameLevel
Barbazu (Bearded Devil)5
Cornugon (Horned Devil)16
Erinys (Fury Devil)8
Gelugon (Ice Devil)13
Imp1
Lemure0
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Pit Fiend (Tyrant Devil)20

Devil

Source Bestiary pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.

Sidebar - Additional Lore Archdevils

At any one time, eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Each archdevil is a unique demigod with a dedicated role in guiding the infernal machine forward. Barbatos is the doorwarden of Hellʼs uppermost layer, while Dispater rules Hellʼs largest city. Mammon guards Hellʼs treasuries, and Belial designs new weapons for Hellʼs legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hellʼs armies. Baalzebul is a brooding archdevil who has fallen from Asmodeusʼs favor, while mighty Mephistopheles was formed from the plane of Hell itself.

Sidebar - Additional Lore Diabolic Divinities

Many unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as pit fiends. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils—see the sidebar on the facing page.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hellʼs organization, and the state church is that of Asmodeus.

Sidebar - Additional Lore Fiendish Relations

Devils view daemonsʼ constant hunt for souls as a short-sighted waste of potential, and demonsʼ chaotic destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the inquisition-focused bone devils, the cherub-faced and fly-bodied accuser devils, and the aquatic drowning devil are a few examples of these widespread immortal creatures.