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King Merlokrep

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Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

King MerlokrepCreature 8

Legacy Content

Unique LE Small Humanoid Kobold 
Source Crown of the Kobold King pg. 109
Male kobold king
Perception +16; darkvision
Languages Common, Draconic
Skills Acrobatics +18, Arcana +16, Athletics +16, Crafting +14 (+16 traps), Intimidation +20, Mining Lore +14, Stealth +18
Str +4, Dex +6, Con +4, Int +2, Wis +4, Cha +6
Items Man-Feller, 2 gold lip rings, Crown of the Kobold King, gold horn bangles worth 12 gp, oversized red and gold satin cloak with a crude painting of a gold dragon on the back
AC 26; Fort +14, Ref +18, Will +16
HP 140
Rise from Death (aura, divine, necromancy) If King Merlokrep is slain, the Crown of the Kobold King glows brighter with an awful yellow radiance; this light slithers down inside the dead kobold's flesh, emanating from within as his body begins to twitch and writhe. If the Crown is allowed to remain on his head for 3 rounds, King Merlokrep rises from death as an undead Kobold King—this restores him to full hit points and grants him the Undead trait (along with negative healing and susceptibility to positive energy). Once the undead king is defeated, he remains destroyed—the absorbed energy of the Third Seal allows him to Rise from Death only once. If the Crown is removed before 3 rounds pass, the light winks out, and the energy absorbed by the Third Seal dissipates harmlessly.
Speed 25 feet
Melee [one-action] battle axe +19 [+14/+9] (sweep), Damage 2d8+7 slashingArcane Spontaneous Spells DC 26 (DC 27 with emotional spells); 4th confusionE, phantasmal killerE, weapon storm; 3rd fireballS, levitate, paralyze; 2nd dispel magicS, hideous laughterE, mirror image; 1st fearE, feather fall, magic missileS; Cantrips (4th) dancing lights, daze, detect magic, electric arc, shield
S Signature spell E emotion spell Imperious Retreat [two-actions] (manipulate, move) Requirements King Merlokrep is adjacent to at least one enemy; Effect King Merlokrep whips his fabulous satin cloak into the face of an adjacent creature and attempts an Intimidation check against that creature's Will DC. On a success, the creature is humiliated and distracted by the act and is flat-footed until the end of King Merlokrep's next turn. King Merlokrep then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.Signature Spells King Merlokrep can cast any of his signature spells (indicated on his list of spontaneous spells above with an S) as heightened versions freely.Sneak Attack King Merlokrep deals an additional 1d6 precision damage to flat-footed creatures.