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Archon Bastion

Rekheps, also known as shield archons, stand against any fiendish onslaughts on Heaven, but occasionally travel to the mortal Universe to protect the weak. Large formations of rekheps are a sight to behold as they lock their shield forms in place to face the wicked.

Recall Knowledge - Celestial (Religion): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Archon BastionCreature 16

Uncommon Gargantuan Archon Celestial Holy Troop 
Source Battlecry! pg. 174
Perception +14; darkvision
Languages Diabolic, Draconic, Empyrean, Utopian; truespeech
Skills Athletics +16, Diplomacy +12, Intimidation +12, Religion +12, Survival +10
Str +6, Dex +2, Con +9, Int +3, Wis +5, Cha +5
AC 21 all-around vision; Fort +14, Ref +9, Will +12; +1 status to all saves vs. magic
HP 300 (4 segments); Thresholds 200 (3 segments), 100 (2 segments); Immunities fear; Weaknesses area damage 15, splash damage 15, unholy 15
Archon's Aegis [reaction] Trigger An enemy damages an ally of the archon bastion and both are within 15 feet of the archon bastion; Effect The ally gains resistance 20 to all damage against the triggering damage and the enemy takes 1d8+4 piercing damage (DC 18 basic Reflex save).Troop Defenses
Speed 30 feet, fly 60 feet; troop movement
Divine Innate Spells DC 18; 4th translocate (at will); 2nd share life (at will); Cantrips (8th) divine lance, message; Constant (5th) truespeech
Fearless Switch [two-actions] (teleportation) The archon bastion Strides so that at least one of its segments occupies the same space of a Large or smaller willing ally. That willing ally is then teleported to any open space it can fit into that is adjacent to any of the archon bastion's segments, using teleportation magic innate to the troop's individual shield archons. The archon bastion can move up to three allies in this fashion.Living Shields [one-action] The archon bastion grants each ally within a 5-foot emanation a +2 circumstance bonus to AC until that ally is no longer within the area or until the start of the archon bastion's next turn, whichever comes first. If the archon bastion uses Archon's Aegis against an attack against one of the shielded allies, the archon bastion gains the resistance and takes the damage rather than the ally.Smiting Lances [one-action] to [three-actions] (divine, holy) Frequency once per round; Effect The archon bastion engages in a uniform melee attack against each enemy in 10-foot emanation (DC 18 basic Reflex save). The damage depends on the number of actions. An unholy creature that fails its save against this effect takes an additional 2d6 spirit damage (or 1d6 spirit damage for the one-action version).
[one-action] 1d8+4 piercing damage
[two-actions] 3d8+14 piercing damage
[three-actions] 4d8+19 piercing damage

All Monsters in "Angel"

NameLevel
Angelic Chorus12
Archon Bastion16
Balisse (Confessor Angel)8
Cassisian (Archive Angel)1
Choral (Choir Angel)6
Monadic Deva (Soul Angel)12
Movanic Deva (Guardian Angel)10
Oceanius And Glory Arcely18
Planetar (Justice Angel)16
Solar (Archangel)23
Tabellia (Emissary Angel)14

Angel

Source Monster Core pg. 14 1.1
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. Angels were one of the first creations of the gods, and many still assist their righteous creators throughout the cosmos. Most angels in modern times are not direct creations of the divine, however, instead consisting of ascended mortal souls drawn from the celestial planes.

The majority of unaffiliated angels live in Nirvana, the plane of virtue and enlightenment. Angels who are affiliated with deities dwell in those deities' domains or other areas where that god holds influence. Regardless of residence or service, angels remain benevolent messengers possessed with magical auras to aid their allies.

Sidebar - Additional Lore Angelic Divinities

The most powerful angels belong to a category of demigods known as the empyreal lords—a title shared with other powerful holy demigods among the host of archons, azatas, and other inhabitants of the celestial planes. The most famous and powerful empyreal lord, Sarenrae, ascended to godhood and now reigns above the other empyreal lords

Sidebar - Locations Angelic Locations

Angels normally live on Nirvana or other celestial planes, but their missions can bring them to the Universe. Spellcasters can conjure them for aid or advice in times of need, and they can even be found, if rarely, crusading against fiends in Hell, the Outer Rifts, or anywhere in between.

Sidebar - Treasure and Rewards Angelic Treasure

Many angels wear exquisite armor or wield beautiful and often magical weapons. While they are not hampered by mortal sins like greed or pride (save for the very rare and tragic exception), they do enjoy the beauty and crafting of fine clothing, exquisite jewelry, and works of art.

Sidebar - Related Creatures Holy Forces

Relations between angels and other celestials are never completely harmonious, but they generally avoid clashes by focusing on their respective strengths: angels on negotiation, archons on warfare, azatas on bringing joy to the moral realm, and so on. Angels also work with the others to make sure the wills of their gods are represented