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Hound Archon
Among the rank-and-file soldiers of Heaven's armies, few individuals are more dependable and truer to the cause than the noble hound archons, embodiments of the virtue of diligence. Unlike
horned archons
, who perform at a similar level along Heaven's grand hierarchy, hound archons do not scout ahead for evil or perform reconnaissance missions in hostile territory. A hound archon's role is as a soldier in the heart of battle or, occasionally, as a sentinel tasked with protecting a particular strategic location or holy site.
Recall Knowledge - Celestial
(
Religion
)
: DC 19
Hound Archon
Creature 4
LG
Medium
Archon
Celestial
Source
Bestiary 2 pg. 22
2.0
Perception
+13;
darkvision
Languages
Celestial
,
Draconic
,
Infernal
;
tongues
Skills
Athletics
+12,
Intimidation
+10,
Religion
+9,
Stealth
+10
Str
+4,
Dex
+2,
Con
+4,
Int
+0,
Wis
+3,
Cha
+2
Items
full plate
,
greatsword
AC
22;
Fort
+14,
Ref
+8,
Will
+11; +1 status to all saves vs. magic
HP
70;
Weaknesses
evil 5
Retributive Strike
Speed
35 feet
Melee
greatsword +14 [
+9/+4
] (
good
,
magical
,
versatile P
),
Damage
1d12+6 slashing plus 1d6 good
Melee
jaws +14 [
+10/+6
] (
agile
,
good
,
magical
),
Damage
1d6+6 piercing plus 1d6 good
Divine Innate Spells
DC 19;
4th
dimension door
;
Cantrips
(2nd)
message
;
Constant
(5th)
tongues
Archon's Door
Once per day, if an archon sees another creature cast
dimension door
, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.
Change Shape
(
concentrate
,
divine
,
polymorph
,
transmutation
) A hound archon can take the appearance of any canid
animal
of Small to Large size. This doesn't change their Speed or the attack and damage bonuses for their Strikes, but if the canid's bite attack has the
Knockdown
ability, then the hound archon's bite attack gains that ability while they are in that form.
Diligent Assault
The hound archon carefully makes one greatsword Strike and one jaws Strike in any order. These attacks count toward the hound archon's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
All Monsters in "
Archon
"
Name
Level
Bastion Archon
20
Horned Archon
4
Hound Archon
4
Lantern Archon
1
Legion Archon
7
Shield Archon
10
Star Archon
19
Trumpet Archon
14
Archon
Source
Bestiary pg. 26
Archons are guardians of Heaven and enemies of chaos and evil. They openly fight back the spread of fiends but also quietly nurture the seeds of virtue within mortals, teaching the denizens of the Material Plane how to act with honor and integrity, enact just laws, and cast off sin and temptation.
Archons live in the immense seven-tiered mountain of Heaven. They manifest in the Garden at the mountain’s peak from mortal souls who answer a mysterious voice. There they swear to forever serve the cause of justice and transform into their new archon forms. Intensely orderly in their metamorphosis, new archons begin as lantern archons or other lesser forms, transforming into ever-greater archons as their virtue and achievements grow. Each archon represents a particular virtue, such as hope, charity, justice, or courage, and they gain strength in the presence of mortals who exemplify this virtue. Due to their extremely lawful nature, archons sometimes find themselves at odds with azatas.
Archon Aesthetics
While archons do not seek to gather or maintain wealth, they do appreciate beauty and art, and their domains are often decorated with valuable crafts and creative works. Their armor and weapons are similarly ornate, and they always clean and polish their gear after battle. Archons value order—and thus tidiness—in all things.
Archon Divinities
As with angels and azatas, the most powerful of archons are a caste of demigods known collectively as empyreal lords. Each archon empyreal lord is a unique and powerful creature that keeps a domain somewhere in Heaven and is worshipped on Material Plane worlds. Archon divinities serve a variety of goals and focus on different aspects of righteousness. Some, such as Zohls, hold influence over the pursuit of truth and determined investigations, while others, like Damerrich, the demigod of executions, emphasize the punishment of unrepentant wrongdoers and seek to obliterate evil in all its forms.
Archon Evolutions
When a spirit becomes an archon, they usually start as a lantern archon, the lowliest of archonkind. As they perform noble deeds and bolster their pureness of heart, an archon evolves into greater forms, possibly skipping stages or remaining in others for long spans of time, depending on their particular strengths and personality.
Archon Locations
While commonly found in Heaven, archons can also be encountered on the fiendish planes in their endless crusade against evil. On the Material Plane they are usually encountered as advisors or saviors to those in need.
Armored Archons
Always ready to defend others, most archons are never encountered out of their suits of armor. Even those who eschew armor, such as the bastion archon, tend to still appear as if they are wearing heavy protection against the scourge of battle.
Heavenly Mountain
Archons reside in
Heaven
, a plane that appears as a single massive mountain. Heaven is broken into seven tiers, with most archons occupying the second level and base of army operations, Proelera, or the sixth level, Iudica, the administrative heart of Heaven.
Other Archons
Many other archons than those presented here patrol Heaven or crusade in the fiendish planes, including the resolute hound archon soldiers and sentinels, and the supreme bastion archons, who rank among Heaven’s most powerful defenders.