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Legion Archon

Despite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and mutual benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers—especially fiends that embody the sin of wrath—legion archons don’t hesitate in battle, mounting offensives under divine commanders like Iomedae.

Legion ArchonCreature 7

Source Bestiary pg. 28
Perception +15; darkvision
Languages Celestial, Draconic, Infernal; tongues
Skills Acrobatics +13, Athletics +14, Diplomacy +16, Intimidation +16, Religion +14, Survival +14
Str +5, Dex +2, Con +4, Int +1, Wis +2, Cha +5
Items full plate
AC 27, Fort +17, Ref +11, Will +15; +1 status to all saves vs. magic
HP 100; Resistances fire 15; Weaknesses evil 10
Menacing Guardian (aura, divine, enchantment) 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 23 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can’t use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.
Retributive Strike
Retributive Strike ReactionReaction A legion archon can also make a Retributive Strike by throwing its flame of justice.
Speed Speed 30 feet, fly 60 feet

All Monsters in "Archon"

Horned Archon4
Lantern Archon1
Legion Archon7
Shield Archon10


Source Bestiary pg. 26
Archons are guardians of Heaven and enemies of chaos and evil. They openly fight back the spread of fiends but also quietly nurture the seeds of virtue within mortals, teaching the denizens of the Material Plane how to act with honor and integrity, enact just laws, and cast off sin and temptation.

Archons live in the immense seven-tiered mountain of Heaven. They manifest in the Garden at the mountain’s peak from mortal souls who answer a mysterious voice. There they swear to forever serve the cause of justice and transform into their new archon forms. Intensely orderly in their metamorphosis, new archons begin as lantern archons or other lesser forms, transforming into ever-greater archons as their virtue and achievements grow. Each archon represents a particular virtue, such as hope, charity, justice, or courage, and they gain strength in the presence of mortals who exemplify this virtue. Due to their extremely lawful nature, archons sometimes find themselves at odds with azatas.