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Lantern Archon
Friendly, curious, and eternally optimistic, lantern archons embody the virtue of hope. They are formed of living light given corporeal shape, and they serve as beacons, guiding mortals out of their darkest moments and toward the path of righteousness. Their luminous bodies can icker with the subtlety of a candle flame or flare up like a torch. Lantern archons can control all aspects of their light as easily as other creatures control their facial expressions, leading them to change color, twinkle, and otherwise dim and brighten in time with their actions and words. While effervescent and chipper in conversation, lantern archons are impressively stoic mobile support troops and guardians in times of con ict, and are capable of uniting to form powerful warriors of light called gestalts.
Recall Knowledge - Celestial
(
Religion
)
: DC 15
Lantern Archon
Creature 1
LG
Small
Archon
Celestial
Source
Bestiary pg. 26
Perception
+6; darkvision
Languages
Celestial
,
Draconic
,
Infernal
Skills
Acrobatics
+8,
Diplomacy
+6,
Religion
+6
Str
-5,
Dex
+3,
Con
+1,
Int
-1,
Wis
+1,
Cha
+1
AC
16;
Fort
+6,
Ref
+10,
Will
+4
HP
20;
Resistances
fire 3;
Weaknesses
evil 3
Retributive Strike
A lantern archon can also make a Retributive Strike with its light ray.
Speed
fly 40 feet
Ranged
light ray +8 [
+4/+0
] (
agile
,
good
,
fire
,
magical
,
range 30 feet
),
Damage
1d4 fire plus 1d4 good
Divine Innate Spells
DC 17;
4th
read omens
;
1st
detect alignment
(at will; evil only),
heal
;
Cantrips
(1st)
light
Gestalt
(
concentrate
,
divine
,
transmutation
) Nine lantern archons can use this activity, all within 1 round of the first, to merge together to form a composite being for 7 rounds that appears as a glowing warrior of light. The gestalt has the base statistics of a legion archon (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special abilities of a lantern archon. Additionally, it has a ranged light ray Strike (+18 attack,
Damage
3d4 fire and 3d4 good), and the bonus from its Lantern of Hope increases to +3. When the gestalt separates, its remaining Hit Points are divided evenly among the lantern archons, and if the gestalt had fewer than 9 HP, some of the lantern archons die.
Lantern of Hope
(
concentrate
,
divine
,
enchantment
,
mental
) The lantern archon shines as a beacon of hope. Good allies within 30 feet gain a +1 status bonus to damage rolls and to saving throws against
crushing despair
.
All Monsters in "
Archon
"
Name
Level
Bastion Archon
20
Horned Archon
4
Hound Archon
4
Lantern Archon
1
Legion Archon
7
Shield Archon
10
Star Archon
19
Trumpet Archon
14
Archon
Source
Bestiary pg. 26
Archons are guardians of Heaven and enemies of chaos and evil. They openly fight back the spread of fiends but also quietly nurture the seeds of virtue within mortals, teaching the denizens of the Material Plane how to act with honor and integrity, enact just laws, and cast off sin and temptation.
Archons live in the immense seven-tiered mountain of Heaven. They manifest in the Garden at the mountain’s peak from mortal souls who answer a mysterious voice. There they swear to forever serve the cause of justice and transform into their new archon forms. Intensely orderly in their metamorphosis, new archons begin as lantern archons or other lesser forms, transforming into ever-greater archons as their virtue and achievements grow. Each archon represents a particular virtue, such as hope, charity, justice, or courage, and they gain strength in the presence of mortals who exemplify this virtue. Due to their extremely lawful nature, archons sometimes find themselves at odds with azatas.
Archon Aesthetics
While archons do not seek to gather or maintain wealth, they do appreciate beauty and art, and their domains are often decorated with valuable crafts and creative works. Their armor and weapons are similarly ornate, and they always clean and polish their gear after battle. Archons value order—and thus tidiness—in all things.
Archon Divinities
As with angels and azatas, the most powerful of archons are a caste of demigods known collectively as empyreal lords. Each archon empyreal lord is a unique and powerful creature that keeps a domain somewhere in Heaven and is worshipped on Material Plane worlds. Archon divinities serve a variety of goals and focus on different aspects of righteousness. Some, such as Zohls, hold influence over the pursuit of truth and determined investigations, while others, like Damerrich, the demigod of executions, emphasize the punishment of unrepentant wrongdoers and seek to obliterate evil in all its forms.
Archon Evolutions
When a spirit becomes an archon, they usually start as a lantern archon, the lowliest of archonkind. As they perform noble deeds and bolster their pureness of heart, an archon evolves into greater forms, possibly skipping stages or remaining in others for long spans of time, depending on their particular strengths and personality.
Archon Locations
While commonly found in Heaven, archons can also be encountered on the fiendish planes in their endless crusade against evil. On the Material Plane they are usually encountered as advisors or saviors to those in need.
Armored Archons
Always ready to defend others, most archons are never encountered out of their suits of armor. Even those who eschew armor, such as the bastion archon, tend to still appear as if they are wearing heavy protection against the scourge of battle.
Heavenly Mountain
Archons reside in
Heaven
, a plane that appears as a single massive mountain. Heaven is broken into seven tiers, with most archons occupying the second level and base of army operations, Proelera, or the sixth level, Iudica, the administrative heart of Heaven.
Other Archons
Many other archons than those presented here patrol Heaven or crusade in the fiendish planes, including the resolute hound archon soldiers and sentinels, and the supreme bastion archons, who rank among Heaven’s most powerful defenders.