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Star Archon
Embodiments of the virtue of prudence, star archons serve as philosophers and administrators, and in times of war as the tacticians, strategists, and generals of archon armies. Star archons burn with the glory and intensity of a sun, and their sense of duty and desire to defeat evil are as indefatigable as the light of the stars. While their dazzling intellects and unmatched strategic cunning make them most useful in war rooms rather than on battlefields, star archons are fierce opponents when motivated to enter the fray. Those who witness the self-sacrifice of a star archon and live to tell the tale describe the experience in terms that might befit the sight of a supernova at the instant the star collapses in on itself.
Recall Knowledge - Celestial
(
Religion
)
: DC 39
Star Archon
Creature 19
LG
Medium
Archon
Celestial
Source
Bestiary 2 pg. 23
2.0
Perception
+35;
darkvision
,
true seeing
Languages
Celestial
,
Draconic
,
Infernal
;
tongues
Skills
Acrobatics
+31,
Arcana
+33,
Athletics
+37,
Diplomacy
+33,
Intimidation
+33,
Occultism
+33,
Religion
+37,
Society
+33,
Warfare Lore
+39
Str
+8,
Dex
+9,
Con
+6,
Int
+9,
Wis
+9,
Cha
+6
Items
+2
greater striking
returning
starknife
,
+2
greater resilient
full plate
AC
43;
Fort
+31,
Ref
+34,
Will
+34; +1 status to all saves vs. magic
HP
400;
Resistances
fire 15;
Weaknesses
evil 15
Blinding Soul
(
divine
,
evocation
,
light
,
visual
) Whenever the star archon takes slashing damage, bright light pours from their wounds. Non-archons within 10 feet must attempt a DC 38 Fortitude save. On a failure, a creature is
dazzled
for 1 round. On a critical failure, the creature is
blinded
for 1d4 rounds instead. The creature is then temporarily immune for 1 round.
Explosive Rebirth
(
death
,
divine
,
evocation
,
fire
,
good
) When killed, the star archon explodes in a blinding flash of holy energy that deals 12d6 fire damage and 12d6 good damage to anything in a 100-foot emanation, with a DC 40 basic Reflex save. A non-archon creature that sees the explosion and critically fails its save is permanently
blinded
as well. The slain star archon reincarnates 1d4 rounds later as a
shield archon
.
Retributive Strike
A star archon can also make a Retributive Strike by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet.
Speed
35 feet, fly 75 feet
Melee
returning starknife +38 [
+34/+30
] (
agile
,
deadly 1d8
,
finesse
,
good
,
magical
,
reach 10 feet
,
versatile S
),
Damage
3d4+16 piercing plus 2d6 good and 3d6 fire
Ranged
starknife +38 [
+34/+30
] (
agile
,
deadly 1d8
,
good
,
magical
,
thrown 60 feet
,
versatile S
),
Damage
3d4+16 piercing plus 2d6 good and 3d6 fire
Divine Innate Spells
DC 43;
9th
blindness
,
implosion
,
sunburst
;
7th
heal
,
prismatic spray
;
5th
sending
;
4th
dimension door
(at will);
Constant
(6th)
true seeing
;
(5th)
tongues
Archon's Door
Once per day, if an archon sees another creature cast dimension door, the archon can use
dimension door
(heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.
Prudent Asterism
The star archon calculates a celestial constellation and sends their starknife flying along that path from one foe to the next. It makes a starknife Strike against a target within 60 feet. If the Strike hits, it can make another Strike at a different target within 60 feet of the first target, and so on, until it misses with a Strike or runs out of targets it hasn't attacked within range of the most recent target. The star archon can attack a given target only once per use of this ability. These attacks don't apply any range increment penalty, and the star archon resolves all the attacks before increasing the multiple attack penalty.
All Monsters in "
Archon
"
Name
Level
Bastion Archon
20
Horned Archon
4
Hound Archon
4
Lantern Archon
1
Legion Archon
7
Shield Archon
10
Star Archon
19
Trumpet Archon
14
Archon
Source
Bestiary pg. 26
Archons are guardians of Heaven and enemies of chaos and evil. They openly fight back the spread of fiends but also quietly nurture the seeds of virtue within mortals, teaching the denizens of the Material Plane how to act with honor and integrity, enact just laws, and cast off sin and temptation.
Archons live in the immense seven-tiered mountain of Heaven. They manifest in the Garden at the mountain’s peak from mortal souls who answer a mysterious voice. There they swear to forever serve the cause of justice and transform into their new archon forms. Intensely orderly in their metamorphosis, new archons begin as lantern archons or other lesser forms, transforming into ever-greater archons as their virtue and achievements grow. Each archon represents a particular virtue, such as hope, charity, justice, or courage, and they gain strength in the presence of mortals who exemplify this virtue. Due to their extremely lawful nature, archons sometimes find themselves at odds with azatas.
Archon Aesthetics
While archons do not seek to gather or maintain wealth, they do appreciate beauty and art, and their domains are often decorated with valuable crafts and creative works. Their armor and weapons are similarly ornate, and they always clean and polish their gear after battle. Archons value order—and thus tidiness—in all things.
Archon Divinities
As with angels and azatas, the most powerful of archons are a caste of demigods known collectively as empyreal lords. Each archon empyreal lord is a unique and powerful creature that keeps a domain somewhere in Heaven and is worshipped on Material Plane worlds. Archon divinities serve a variety of goals and focus on different aspects of righteousness. Some, such as Zohls, hold influence over the pursuit of truth and determined investigations, while others, like Damerrich, the demigod of executions, emphasize the punishment of unrepentant wrongdoers and seek to obliterate evil in all its forms.
Archon Evolutions
When a spirit becomes an archon, they usually start as a lantern archon, the lowliest of archonkind. As they perform noble deeds and bolster their pureness of heart, an archon evolves into greater forms, possibly skipping stages or remaining in others for long spans of time, depending on their particular strengths and personality.
Archon Locations
While commonly found in Heaven, archons can also be encountered on the fiendish planes in their endless crusade against evil. On the Material Plane they are usually encountered as advisors or saviors to those in need.
Armored Archons
Always ready to defend others, most archons are never encountered out of their suits of armor. Even those who eschew armor, such as the bastion archon, tend to still appear as if they are wearing heavy protection against the scourge of battle.
Heavenly Mountain
Archons reside in
Heaven
, a plane that appears as a single massive mountain. Heaven is broken into seven tiers, with most archons occupying the second level and base of army operations, Proelera, or the sixth level, Iudica, the administrative heart of Heaven.
Other Archons
Many other archons than those presented here patrol Heaven or crusade in the fiendish planes, including the resolute hound archon soldiers and sentinels, and the supreme bastion archons, who rank among Heaven’s most powerful defenders.