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Asura, Pyrkaion

Reality is imperfect, yet many mortals focus on their world's virtues while refusing to address its failures. A pyrkaion believes mortal delusion is the last wall propping up a broken universe, and wisdom is the pickaxe that will tear it down. Pyrkaions vacillate between teaching mortals enough to wither from indulgent self-awareness and shredding their students' institutions through insidious interrogation that leads to infighting as the asura watches.

Recall Knowledge - Spirit (Occultism): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

PyrkaionCreature 8

Uncommon Medium Asura Spirit Unholy 
Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 80
Perception +10; darkvision
Languages Common, Diabolic; telepathy 60 feet
Skills Academia Lore +10, Athletics +8, Diplomacy +8, Intimidation +8, Occultism +8, Religion +10
Str +4, Dex +3, Con +3, Int +4, Wis +6, Cha +4
AC 19; Fort +7, Ref +5, Will +10
HP 132; Immunities curses; Resistances mental 8; Weaknesses holy 8
Aura of Sophistry (aura, divine, mental) 40 feet. The pyrkaion hones others' thoughts, enabling extraordinary reasoning or ruinous revelation. If the pyrkaion has the holy trait (see Glorious Visage below), all allied creatures within the aura gain a +1 status bonus to check to Recall Knowledge and resistance 4 to mental damage. If the pyrkaion has the unholy trait, all unallied creatures in the area take a –1 penalty to checks to Recall Knowledge and gain the effects of the Dubious Knowledge feat when Recalling Knowledge; whenever an affected creature Recalls Knowledge, they become stupefied 1 and gain weakness 4 to mental damage for 1d4 rounds.Witty Reversal [reaction] (linguistic) Trigger A creature within 30 feet uses a linguistic or mental effect; Effect The pyrkaion attempts to counteract the effect (counteract rank 4, counteract modifier +16). If successful, the pyrkaion can choose to corrupt the effect, dealing 2d6 persistent mental damage to the triggering effect's targets unless those targets succeed at a DC 18 Will save.
Speed 25 feet
Melee [one-action] claw +10 [+6/+2] (agile, unholy), Damage 2d8+8 slashingMelee [one-action] tusk +10 [+5/+0] (unholy), Damage 2d10+8 piercingRanged [one-action] riddle +12 [+8/+4] (agile, mental, range 60 feet), Damage 3d8 mental plus 1d6 persistent mental damageGlorious Visage [one-action] The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 8 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.Insidious Query [one-action] (auditory, linguistic) The pyrkaion questions a creature within 40 feet, who must attempt a DC 18 Will save.
Critical Success The creature becomes immune for 1 hour.
Success The creature is unaffected.
Failure If the creature doesn't Recall Knowledge by the end of its next turn, it becomes confused for 1 round.
Critical Failure As failure, but until the end of their next turn, the creature also takes 2d6 mental damage when Recalling Knowledge.

Sidebar - Additional Lore Philosophical Zeal

With each philosophical victory, these asuras increasingly wrestle with their own thoughts, recognizing that they're as vulnerable to selfdelusion as their victims. This can drive a pyrkaion to ravenous fits of reading and research before jealously sequestering the texts. Sometimes a pyrkaion with an inflated ego instead seeks and loses debates, craving the sting of humility to recenter their thoughts.

All Monsters in "Asura"

NameLevel
Adhukait7
Japalisura12
Nikaramsa14
Asura, Pyrkaion8
Shaukeen1

Asura

Source Bestiary 3 pg. 22
Asuras are, above all, proof that the gods are not infallible. These fiends arose as physical manifestations of divine accidents, taking form when the gods themselves stumbled and blasphemed on a cosmic scale. As a result of their own divine genesis, an asura loves above all to undo the workings of the divine. They eagerly travel to the Material Plane, seeking out temples, congregations of faithful worshippers, and religious orders of all stripes to sow doubt and destroy what the gods seek to build.

Sidebar - Related Creatures Asura Ranas

Over time, the mightiest asuras complete enough cycles of reincarnation and commit enough atrocities over multiple existences to incarnate into the most powerful of their kind. These asura ranas are demigods in their own right, attracting vile worshippers and heretical cults among mortals.

Sidebar - Locations Asura Realms

Asuras command vast empires in the corners of Hell. While their realms are tiny compared to the massive hierarchy of Asmodeus and devilkind, they exist in a tacit agreement of coexistence with their diabolic neighbors.

Sidebar - Additional Lore Asura Rebirth

Most creatures native to the Outer Planes dissipate upon their destruction, and their essence is absorbed by their home plane. Asuras, however, have a fate akin to reincarnation: a slain asura usually returns in a lesser form, eager to gain retribution upon their killer. Occasionally, exemplary asuras return in more powerful forms.