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PFS StandardAdhukait

Twice as disciplined as a monk and twice as deadly as a warrior, an adhukait is the ultimate perversion of duality, two spiked asura warriors impaled together to form one ferocious, incredibly efficient killing machine. An adhukait's two heads, two hearts, and two minds rarely work as one—except to maim or kill.

Even adhukaits' origin contains not one but two stories. Some believe they were created when two godlike brigands attempted to raid a celestial hall and had their bodies crushed together and thrown down from the heavens. Another legend states two asura twins once challenged a great warrior to duel them in turn. When they attacked him together, he was so enraged he slammed one into the other so hard that they were fused together from that day forth.

Adhukaits are among the most elite asura warriors, making up for what they lack in spellcraft with sheer viciousness and single-minded pursuit of inflicting pain.

Recall Knowledge - Fiend (Religion): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

AdhukaitCreature 7

Legacy Content

LE Medium Asura Fiend 
Source Bestiary 3 pg. 22
Perception +15; darkvision
Languages Common, Infernal; telepathy 30 feet
Skills Acrobatics +15, Athletics +19, Intimidation +15, Performance +15, Stealth +15
Str +6, Dex +4, Con +4, Int +2, Wis +2, Cha +4
Items kukri (4)
AC 25 all-around vision; Fort +15, Ref +17, Will +13
HP 130; Immunities curses; Weaknesses good 5
Attack of Opportunity [reaction] Dual Mind [reaction] Trigger The adhukait fails a saving throw against a mental effect; Effect The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the adhukait is clumsy 2; takes a –10- foot circumstance penalty to their Speed; and can't use Dual Mind, Dual Opportunity, or Dance of Destruction.Dual Opportunity The adhukait gains a second reaction each round they can use only to make an Attack of Opportunity.
Speed 40 feet
Melee [one-action] kukri +18 [+14/+10] (agile, trip), Damage 1d6+9 slashing plus 2d6 persistent bleed and 1d4 evilMelee [one-action] claw +18 [+14/+10] (agile), Damage 1d6+9 slashing and 1d4 evilDance of Destruction [one-action] Requirements The adhukait's last action was a Strike that dealt damage; Effect The adhukait Strides up to 10 feet and Strikes.

All Monsters in "Asura"



Source Bestiary 3 pg. 22
Asuras are, above all, proof that the gods are not infallible. These fiends arose as physical manifestations of divine accidents, taking form when the gods themselves stumbled and blasphemed on a cosmic scale. As a result of their own divine genesis, an asura loves above all to undo the workings of the divine. They eagerly travel to the Material Plane, seeking out temples, congregations of faithful worshippers, and religious orders of all stripes to sow doubt and destroy what the gods seek to build.

Sidebar - Related Creatures Asura Ranas

Over time, the mightiest asuras complete enough cycles of reincarnation and commit enough atrocities over multiple existences to incarnate into the most powerful of their kind. These asura ranas are demigods in their own right, attracting vile worshippers and heretical cults among mortals.

Sidebar - Locations Asura Realms

Asuras command vast empires in the corners of Hell. While their realms are tiny compared to the massive hierarchy of Asmodeus and devilkind, they exist in a tacit agreement of coexistence with their diabolic neighbors.

Sidebar - Additional Lore Asura Rebirth

Most creatures native to the Outer Planes dissipate upon their destruction, and their essence is absorbed by their home plane. Asuras, however, have a fate akin to reincarnation: a slain asura usually returns in a lesser form, eager to gain retribution upon their killer. Occasionally, exemplary asuras return in more powerful forms.