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PFS StandardNikaramsa

Lies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, philosophy, astrology, and similar subjects. They take particular delight in exploiting the greed and hubris of gullible worshippers, using them to desecrate and destroy their own faith. Even in their goal of undermining the holy, nikaramsas' twisted humor knows few bounds, and they prefer to take on the guise of divine messengers with boons to share. Once they find a likely victim or set of victims, they use their vast knowledge of religion to impart contradictory wisdom, leading to the eventual implosion of the faith from heresies of the clergy and congregation themselves.

Recall Knowledge - Fiend (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

NikaramsaCreature 14

Legacy Content

LE Large Asura Fiend 
Source Bestiary 3 pg. 24
Perception +25; detect alignment, darkvision, see invisibility
Languages Common, Infernal; telepathy 100 feet
Skills Athletics +24, Deception +28, Religion +25, Stealth +25
Str +8, Dex +3, Con +2, Int +1, Wis +5, Cha +8
AC 35; Fort +22, Ref +25, Will +27; +1 status to all saves vs. magic
HP 315; Immunities curses; Weaknesses good 10
Towering Stance (divine, illusion) A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and enfeebled 2 for as long as everyone sees their true form.Pervert Miracle [reaction] (curse, divine) Trigger A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison); Effect The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove.
Speed 50 feet
Melee [one-action] jaws +29 [+24/+19] (reach 10 feet), Damage 3d10+14 piercing plus 2d6 evilMelee [one-action] claw +29 [+25/+21] (agile, reach 10 feet), Damage 3d6+14 slashing plus 2d6 evilMelee [one-action] tongue +29 [+24/+19] (reach 20 feet), Damage 3d6+14 bludgeoning plus 2d6 evil plus Improved KnockdownDivine Innate Spells DC 34, attack +26; 7th bane, bless, dimension door, divine decree (evil only), dream message, heal (×3), illusory disguise (at will), invisibility (at will; self only), mind reading, neutralize poison, remove curse, remove disease, restore senses, ventriloquism (at will); 4th dimension door (at will); Constant (7th) detect alignment, magic aura (self only), nondetection (self only), see invisibility
Sap Mind [one-action] (divine, enchantment, mental) The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day.
Critical Success The nikaramsa is caught off guard by the strength of the target's resistance and becomes stupefied 2 until the end of their next turn.
Success The target resists the nikaramsa's influence.
Failure The target's focus and willpower drain away; it becomes stupefied 2 for 1 minute.
Critical Failure As failure, but the target becomes stupefied 3 for 1 hour.

Sidebar - Related Creatures Cousins in Corruption

Many evil beings take interest in spreading heresies. While nikaramsas seek to unravel faiths from within, the devils known as deimaviggas strive to lure individuals away from the gods, and shrine skelms leverage religions for their own benefit.

All Monsters in "Asura"



Source Bestiary 3 pg. 22
Asuras are, above all, proof that the gods are not infallible. These fiends arose as physical manifestations of divine accidents, taking form when the gods themselves stumbled and blasphemed on a cosmic scale. As a result of their own divine genesis, an asura loves above all to undo the workings of the divine. They eagerly travel to the Material Plane, seeking out temples, congregations of faithful worshippers, and religious orders of all stripes to sow doubt and destroy what the gods seek to build.

Sidebar - Related Creatures Asura Ranas

Over time, the mightiest asuras complete enough cycles of reincarnation and commit enough atrocities over multiple existences to incarnate into the most powerful of their kind. These asura ranas are demigods in their own right, attracting vile worshippers and heretical cults among mortals.

Sidebar - Locations Asura Realms

Asuras command vast empires in the corners of Hell. While their realms are tiny compared to the massive hierarchy of Asmodeus and devilkind, they exist in a tacit agreement of coexistence with their diabolic neighbors.

Sidebar - Additional Lore Asura Rebirth

Most creatures native to the Outer Planes dissipate upon their destruction, and their essence is absorbed by their home plane. Asuras, however, have a fate akin to reincarnation: a slain asura usually returns in a lesser form, eager to gain retribution upon their killer. Occasionally, exemplary asuras return in more powerful forms.