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There is a Legacy version here.

Tomb Giant

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable power over the undead. Tomb giants construct massive gothic settlements in haunted valleys and on forsaken hillsides, far enough away from the societies of smaller people that they remain relatively undisturbed, but close enough that they can raid the graveyards of nearby villages with impunity. Elder tomb giants enjoy the thrill of subduing, slaying, and reanimating their fellow giants. A tomb giant views its mortal life as only one part of its existence. After death, most tomb giants are reanimated as undead, who then continue to practice their necromantic arts.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Tomb GiantCreature 11

Large Giant Humanoid 
Source Monster Core 2 pg. 164
Perception +23; darkvision, lifesense (imprecise) 60 feet
Languages Common, Jotun, Necril
Skills Athletics +23, Medicine +23, Occultism +21, Religion +23, Stealth +19
Str +7, Dex +3, Con +6, Int +3, Wis +7, Cha +4
Items +1 striking scythe, black onyx gems worth 300 gp
AC 30; Fort +20, Ref +17, Will +23
HP 235 (void healing); Immunities death effects
Speed 30 feet
Melee [one-action] scythe +25 [+20/+15] (deadly d10, magical, reach 10 feet, trip), Damage 2d10-2+13 slashingMelee [one-action] claw +24 [+20/+16] (agile, reach 10 feet, unarmed), Damage 3d6-2+13 slashing plus dooming touchRanged [one-action] rock +22 [+17/+12] (brutal, range increment 120 feet), Damage 3d8-2+13 bludgeoningDivine Innate Spells DC 30 (-4 dmg); 5th bind undead (×3), harm (×3)
Rituals DC 30 (-4 dmg); 2nd create undead
Dooming Touch (divine, void) The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes doomed 1.Font of Death [three-actions] (concentrate, unholy, void) The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel powered by the Void. The tomb giant touches a creature that died within the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void from the corpse in an explosion that deals 10d8 void damage in a 15-foot burst (DC 30 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.

All Monsters in "Giant"

NameLevel
Ash Giant11
Cave Giant6
Cloud Giant11
Desert Giant6
Fire Giant10
Frost Giant9
Hill Giant7
Marsh Giant8
Plague Giant14
Rune Giant16
Shadow Giant13
Shadow Giant13
Giant, Smog7
Stone Giant8
Storm Giant13
Taiga Giant12
Tide Giant13
Tomb Giant12
Wood Giant6

Giant

Source Monster Core pg. 164 1.1
Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.

Sidebar - Locations Giant Holdings

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own. Giants of many types reside in the Saga Lands, where their ancestors were forced to serve ancient Thassilon, and in the Mindspin Mountains.

Sidebar - Related Creatures Giant Pets

As with many people, giants enjoy keeping pets. Large animals like bears and lions, megafauna like woolly mammoths, and dinosaurs are popular among many giants. Rune giants come closest to breaking this pattern, preferring to tend to their controlled giants, but esoteric types of giants often find equally curious pets.

Sidebar - Related Creatures Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Wood giants are peaceful guardians of the forests, cave giants lurk alone as vicious predators, and mountain giants are horrific butchers even other giants fear.

Sidebar - Advice and Rules Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, and frost giants should evoke the theme of an oversized Viking warrior.

Shelyn's Corner

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