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Vinculatti

Warden devils exist to capture and imprison mortals, whether as jailers in Hell or hunters summoned by diabolists. Vinculattis exercise little discretion and show less interest in a prisoner’s sentence or condition. Warden devils take cruel satisfaction in heaping psychological distress on their charges, enumerating the pleasures a prisoner is now denied.

Elite | Normal | Weak
Proficiency without Level

VinculattiCreature 11

Uncommon Large Devil Fiend Unholy 
Source Pathfinder #223: Hell's Destiny pg. 245
Recall Knowledge DC 30 (includes +2 from Uncommon) • Fiend (Religion)
Perception +13; darkvision, fearsense (precise) 60 feet
Languages Common, Diabolic, Empyrean; telepathy 100 feet
Skills Acrobatics +8, Athletics +15, Intimidation +12, Religion +8, Stealth +5, Survival +8
Str +7, Dex +3, Con +5, Int +3, Wis +3, Cha +3
Fearsense (divine, mental) The vinculatti is aware of all frightened creatures within the listed range.
AC 19; Fort +13, Ref +10, Will +9; +1 status to all saves vs. magic
HP 240; Immunities fire; Resistances physical 10 (except silver), poison 10; Weaknesses holy 10
Jingling Approach (auditory, emotion, fear, mental) When a creature rolls Perception for its initiative in combat against the vinculatti or succeeds at a Perception check against the vinculatti’s Stealth DC, it must attempt a DC 16 Will save. On a failure, it’s frightened 1 (frightened 2 on a critical failure).No Liberation [reaction] Trigger A creature grabbed or restrained by the vinculatti attempts to Escape; Effect The triggering creature takes a –2 circumstance penalty to the check to Escape.
Speed 30 feet, climb 30 feet
Melee [one-action] mandibles +11 [+6/+1] (magical, reach 10 feet, unholy), Damage 2d12+13 piercing plus GrabMelee [one-action] manacles +11 [+7/+3] (agile, magical, reach 10 feet, unholy), Damage 2d10+13 bludgeoning plus Improved GrabConstrict Constrict [one-action] 1d12+13 bludgeoning, DC 19Master of Manacles The vinculatti's manacles can grapple or restrain any number of creatures within the devil's reach. They can apply the nonlethal trait to Constrict when damaging foes grabbed or restrained by their manacles.Prisoner Transfer [one-action] Requirements A Large or smaller creature is grabbed or restrained by the vinculatti's mandibles; Effect The vinculatti moves the creature to their manacles, freeing their mandibles to make attacks, and then Constricts the creature it moved.To the Cells [one-action] The vinculatti Strides or Climbs up to half their Speed, moving any creatures it has grabbed or restrained the same distance in that direction.Whispers of Despair [one-action] (auditory, emotion, fear, mental) Requirements A creature is grabbed or restrained by the vinculatti; Effect The vinculatti taunts the creature about its captivity. The creature must attempt a DC 19 Will save. On a failure, it becomes frightened 2 (frightened 3 on a critical failure). Regardless of the save's result, the target is temporarily immune to Whispers of Despair for 1 hour.

Sidebar - Additional Lore Another Link In The Chain

Those who die trapped in the clutches of a warden devil slowly transform until their bones metallicize and warp. They become new links and manacles in the endless chains that provide the millipede-like fiends their ambulation. Persistent rumors of archwardens who coil for miles in the deepest dungeons of Hell are dismissed as fiction meant to keep other devils in check.

Shelyn's Corner

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