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Cephalophix (Spellbreaker Devil)

The striking image of the cephalophix’s head resting in their hands is enough to give any mortal pause, but the horrifying shrieks and splattering black tar that spray from their mouths is disturbing to even other devils. Cephalophixes hate all magic with passion and fury, and they especially loathe divine magic, believing it to be the gods’ unfair finger on the scales of planar conflict. The irony that they require magic to combat it isn’t lost on them, but they aren’t above any method that leads to the death of another magic user. Their hatred of all magic makes it difficult for other devils to work with cephalophixes, and more powerful devils usually keep them in soundproof cages until they’re needed. Cephalophixes prefer this arrangement as well, meditating in solitude far from the magic and its users that they despise.

Elite | Normal | Weak
Proficiency without Level

Weak CephalophixCreature 4

Medium Devil Fiend Unholy 
Source Cheliax, Infernal Inheritence pg. 206
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 19 • Fiend (Religion)
Perception +7; echolocation (precise) 40 feet, magic sense (precise) 100 feet, no vision
Languages Common, Diabolic; telepathy 100 feet
Skills Acrobatics +7, Arcana +11, Athletics +10, Intimidation +7, Nature +11, Occultism +11, Religion +11
Str +5, Dex +2, Con +3, Int +4, Wis +4, Cha +2
Echolocation A cephalophix can use their hearing as a precise sense at the listed range.
Magic Sense A cephalophix can detect the source of any magic within range as a precise sense.
AC 17; Fort +13, Ref +7, Will +10
HP 80; Immunities visual; Resistances fire 5, physical 5 (except silver), poison 5; Weaknesses holy 5
Hateful Counteract [reaction] Frequency once per day; Trigger A creature the cephalophix perceives with a precise sense Casts a Spell; Effect The cephalophix attempts to counteract the triggering spell. Their counteract rank is 3, and their counteract modifier is +13. If they succeed, the triggering creature takes mental damage equal to twice the counteracted spell’s rank.Reactive Resistance [reaction] Trigger The cephalophix takes acid, cold, electricity, fire, sonic, or spirit damage; Effect The cephalophix loses any resistances they have to acid, cold, electricity, fire, sonic, or spirit damage, then gains resistance 5 to the triggering damage type. This resistance applies to the triggering damage and lasts until they use Reactive Resistance again.
Speed 25 feet
Melee [one-action] jaws +13 [+8/+3] (magical, unholy, versatile S), Damage 2d8-2+5 piercing plus tar vomitRanged [one-action] vomit +11 [+6/+1] (magical, range 30 feet, spirit, unholy), Damage 2d10-2+5 spirit plus tar vomitDivine Innate Spells DC 17, attack +9 (-4 dmg); 4th translocate (at will)
Rituals DC 17 (-4 dmg); 1st diabolic pact
Tar Vomit (unholy) Creatures hit by a cephalophix’s Strikes are covered in black tar suffused with unholy energy. They take a –5-foot status penalty to their Speeds until the end of their next turn (or a –10-foot status penalty on a critical hit), and they must succeed at a DC 20 Will save or be stupefied 1 for the same duration (stupefied 2 on a critical failure).Tortured Shriek [two-actions] (sonic) The cephalophix unleashes a deafening shriek, dealing 2d10 sonic damage to all creatures in a 30-foot cone with a DC 17 basic Fortitude save. Creatures that fail are also deafened until the start of the cephalophix’s next turn, or for 1 minute on a critical failure.

Sidebar - Additional Lore Fated Foes

While most Hellknight initiation tests require armigers to prove themselves against a vordine, some initiates are instead pitted against a cephalophix. This exception is typically reserved for especially magically adept hopefuls, such as prospective Hellknight signifers. Cephalophixes hate and relish these occasions in equal measure; they despise being magically summoned but love the opportunity to take their animosity out on the unlucky initiate.

All Monsters in "Devil"

NameLevel
Advodaza (Nemesis Devil)18
Gambling Devil (Agadaz)4
Ayngavhaul (Heresy Devil)13
Bdellavritra (Belier Devil)16
Cephalophix (Spellbreaker Devil)5
Coarti (Messenger Devil)7
Cornugon (Horned Devil)16
Deimavigga (Apostate Devil)17
Enfiron (Infiltrator Devil)14
Erinys (Fury Devil)8
Ferrugon (Rust Devil)12
Gelugon (Ice Devil)13
Gylou (Handmaiden Devil)14
Hamatula (Barbed Devil)11
Hellbound Attorney4
Imp1
Insidiator (Entrapment Devil)1
Instillo (Docent Devil)8
Kylix (Cupbearer Devil)4
Levaloch (Warmonger Devil)7
Merztorlegon (Siege Devil)19
Munagola (Executioner Devil)11
Nessari (Tyrant Devil)20
Ochiastis (Assassin Devil)15
Odvolos (Censorship Devil)5
Ort (Drudge Devil)0
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Sarglagon (Drowning Devil)8
Uniila (Cabal Devil)10
Velavi (Librarian Devil)2
Vinculatti (Warden Devil)11
Vordine (Infantry Devil)5
Vordine Legion10
Zebub (Accuser Devil)3

Devil

Source Monster Core pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks.

Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly orts perform subservient labor to more powerful and specialized devils, such as infantry and contract devils, while the greatest nessaris command entire infernal armies.

Asmodeus stands at the apex of the structure he created, but the layers below him are marked by a constant jockeying for position. Most diabolic plans ultimately serve to improve the schemer's place in the hierarchy.

Sidebar - Additional Lore Archdevils

Eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Barbatos is the doorwarden of Hell's uppermost layer, while Dispater rules Hell's largest city. Mammon guards Hell's treasuries, and Belial designs new weapons for Hell's legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hell's armies. Baalzebul is a brooding archdevil who has fallen from Asmodeus's favor, while Mephistopheles was formed from the plane of Hell itself

Sidebar - Additional Lore Diabolic Divinities

Numerous unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as nessaris. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or to seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hell's organization, and the state church is that of Asmodeus.

Sidebar - Related Creatures Fiendish Relations

Devils view daemons' constant hunt for souls as a short-sighted waste of potential, and demons' selfish destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Additional Lore Fire and Ice

The classic depiction of Hell is of a burning wasteland of magma and volcanoes, a searing landscape rife with the screaming souls of the damned. Yet those who have visited Hell know the awful truth—for its torments do not cease at eternal burning. Some regions of Hell are perpetually frozen reaches of razor-sharp ice and flesh-scouring wind, while others are miasmic swamps filled with poison and disease. Hell does not limit its torturous toolbox merely to the fires for which it is so well known!

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the mechanical warmonger devils, the cherub-faced and fly-bodied accuser devils, and the executioner devils beholden to the Queens of Night are but a few examples of these widespread immortal creatures.

Sidebar - Additional Lore The Hierarchy of Hell

Hell is a harsh plane of law with little use for compassion or empathy. As such, it exists entirely within a strict hierarchy, and this order extends to its denizens. While different types of demons correspond to various sins and daemons are associated with modes of mortal death, the different types of devils exist solely to fulfill particular roles in the infernal machine. On occasion, a particular devil can transcend the role for which they were literally shaped, but this often transforms the devil physically into the type suitable for their new role.

Shelyn's Corner

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