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Akiros Ismort

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Akiros IsmortCreature 3

Legacy Content

Unique CN Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 180
Male human bandit lieutenant
Perception +10
Languages Common
Skills Athletics +11, Intimidation +9, Religion +7, Survival +7
Str +4, Dex +1, Con +3, Int +0, Wis +0, Cha +2
healing potions (2), +1 longsword, steel shield, rusted iron holy symbol of Erastil, silver Stag Lord amulet (worth 3 gp), 8 gp
Items +1 longsword, lesser healing potions (2), 8 gp, chainmail, composite longbow (20 arrows), rusted iron holy symbol of Erastil, silver Stag Lord amulet, steel shield
AC 18; Fort +11, Ref +8, Will +7
HP 53
Shameful Memories (emotion, mental, visual If Akiros sees another creature openly wearing Erastil's holy symbol, he must attempt a DC 15 Will save. Unless he critically fails his saving throw, he is temporarily immune to Shameful Memories for 24 hours. Critical Success Akiros is unaffected. Success Akiros is distracted by shame and becomes sickened 1 for 1 round. Failure Akiros becomes sickened 2 with his shame. Critical Failure As failure, but Akiros is stunned 1 as well. He does not become temporarily immune to Shameful Memories, and he can be affected by this weakness again) this likely means he will have to immediately attempt the save again once he recovers from the stun.
Speed 25 feet
Melee [one-action] longsword +12 [+7/+2] (versatile P), Damage 1d8+6 slashingRanged [one-action] composite longbow +8 [+3/-2] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+2 piercingNo Escape [reaction] Trigger An adjacent foe moves away. Effect Akiros can Stride up to his speed, following the triggering creature and keeping it in reach throughout its movement until it stops moving or Akiros has moved his full Speed.Rage [one-action] (concentrate, emotion, mental) Akiros flies into a rage. He gains 6 temporary Hit Points, deals 2 additional damage with melee Strikes, takes a –1 penalty to AC, and can't use other actions with the concentrate trait. This effect lasts for 1 minute, until he falls unconscious, oruntil there are no enemies he can perceive, whichever comes first, at which point he loses any remaining temporary Hit Points from Rage and can't Rage again for 1 minute.