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Chafkhem

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Undead (Religion): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

ChafkhemCreature 8

Legacy Content

Unique LE Medium Mummy Undead 
Source Pathfinder #164: Hands of the Devil pg. 19
Perception +17; darkvision
Languages Aklo, Common, Necril
Skills Acrobatics +16, Arcana +19, Athletics +15, Diplomacy +16, Intimidation +16, Occultism +17, Religion +15
Str +3, Dex +4, Con +3, Int +7, Wis +3, Cha +4
Items staff of abjuration
AC 26; Fort +15, Ref +16, Will +17; +1 status to all saves vs. positive
HP 135 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 10
Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in Chafkhemfs despair aura. They canft naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.Rejuvenation (divine, necromancy) When Chafkhem is destroyed, necromantic energies rebuild his body in the magic circle in his room over 1d10 days. If the re-forming body is destroyed during that time, the process starts anew. Chafkhem can be destroyed for good with a consecrate ritual, or if the magic circle is destroyed.Warding Script [reaction] (abjuration, arcane, manipulation) Trigger A creature Chafkhem can see makes a melee Strike against Chafkhem; Effect Chafkhem traces a magical glyph in the air that glows and fades. The triggering creature must attempt a DC 25 Fortitude save. Success The target is unaffected. Failure The target is blinded until the start of its next turn.Critical Failure The target is blinded for 1 minute.
Speed 20 feet
Melee [one-action] fist +19 [+15/+11] (agile, finesse), Damage 2d6+7 bludgeoning plus mummy rotMelee [one-action] staff +18 [+13/+8] (two-hand d8), Damage 1d4+7 bludgeoningArcane Prepared Spells DC 26, attack +18; 4th freedom of movement, invisibility, phantasmal killer, spell immunity; 3rd glyph of warding, grim tendrils, haste, mind reading; 2nd blur, dispel magic, hideous laughter, see invisibility; 1st command, mending, ray of enfeeblement, unseen servant; Cantrips (4th) chill touch, daze, detect magic, shield, tanglefoot
Rituals DC 29; 3rd awaken portal; 2nd create undead, inveigle
Mummy Rot (curse, disease, divine, necromancy) This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level resurrect ritual or similar magic. Saving Throw DC 24 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 6d6 negative damage and stupefied 1 (1 day)